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godot
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Add VisualShader node groups
🔗 GHA
#492:
Commit
d6c195c
pushed by
Geometror
25m 33s
vs-node-groups
vs-node-groups
25m 33s
View workflow file
Add VisualShader node groups
🔗 GHA
#491:
Commit
61c2d1c
pushed by
Geometror
46s
vs-node-groups
vs-node-groups
46s
View workflow file
Add VisualShader node groups
🔗 GHA
#490:
Commit
81ee4ba
pushed by
Geometror
15m 11s
vs-node-groups
vs-node-groups
15m 11s
View workflow file
Add VisualShader node groups
🔗 GHA
#489:
Commit
3ad2e6d
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Geometror
58m 42s
vs-node-groups
vs-node-groups
58m 42s
View workflow file
Add VisualShader node groups
🔗 GHA
#488:
Commit
d072880
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Geometror
55m 47s
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vs-node-groups
55m 47s
View workflow file
Add VisualShader node groups
🔗 GHA
#487:
Commit
7c05f9d
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Geometror
1h 3m 47s
vs-node-groups
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1h 3m 47s
View workflow file
Add VisualShader node groups
🔗 GHA
#486:
Commit
cf8f6c4
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Geometror
56m 12s
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vs-node-groups
56m 12s
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WIP
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#485:
Commit
089a00f
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Geometror
1h 8m 33s
fix-unwrap-cache
fix-unwrap-cache
1h 8m 33s
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Add VisualShader node groups
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#484:
Commit
c5a95fa
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Geometror
56m 26s
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56m 26s
View workflow file
Add VisualShader node groups
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#483:
Commit
a7f8016
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Geometror
52m 38s
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52m 38s
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Set shadow atlas reallocation time to 0
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#482:
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c51b065
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58m 35s
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58m 35s
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Add VisualShader node groups
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#481:
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b81f9f9
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15m 11s
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🔗 GHA
#480:
Commit
1cb8361
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Geometror
1m 15s
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1m 15s
View workflow file
Make set_shader_time_override blocking/syncronous
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#479:
Commit
84d478b
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57m 32s
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🔗 GHA
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#478:
Commit
5ea93a6
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57m 59s
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View workflow file
Allow overriding global shader time
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#477:
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53m 5s
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🔗 GHA
🔗 GHA
#476:
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f5ca5d2
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Geometror
3m 11s
shader-loading-at-runtime
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View workflow file
Minor cleanup
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#475:
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c9ff3a8
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30s
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View workflow file
Reworked how shaders are loaded from disk
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#474:
Commit
5e32d35
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33s
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Allow for runtime profiling
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#473:
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0fff8d8
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🔗 GHA
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🔗 GHA
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🔗 GHA
🔗 GHA
#470:
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🔗 GHA
🔗 GHA
#469:
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3ebe36d
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Geometror
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🔗 GHA
🔗 GHA
#468:
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