Conversation
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Wow, thanks, sure! Using quads is a great idea! Yet it is a bit more change (yet it seems to due to formatting/tab changes all around) to merge without testing, so it may take a while until I find time for that. Could be helpful if you could commit the changes without changing tabbing from tabs to spaces, so the diffs would be much cleaner / easier to review. Alternatively, you may post a screencap of the example scenes in the Geometry project (https://github.com/Geri-Borbas/Unity.Library.eppz.Geometry), that is embedded into a main repo (https://github.com/Geri-Borbas/Unity.Library.eppz) where it heavily uses line renderer (and more). Regarding initialization order, the line renderers are being collected by the camera on awake already. Could you please explain what was the issue that this commit - 1e06360 - aims to fix? |
In my setup the script load order for
Sure, tabs' formatted by VS, I can revert them. |

Hi, not sure the project still accepts PR but I updated two things:
GL.LINEStoGL.QUADSto support drawing with width.LineRenderBaseclasses initialization toStartso they always init after theLineRendererCamera.