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Release: 2.1.0 - #159

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martinmitrevski merged 1 commit into
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release-2.1.0
Aug 10, 2026
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Release: 2.1.0#159
martinmitrevski merged 1 commit into
mainfrom
release-2.1.0

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🚀 2.1.0

Make sure to use squash & merge when merging!
Once this is merged, another job will kick off automatically and publish the package.

Bumps Version 27 to 28 and VersionName 2.0.0 to 2.1.0 across the three .uplugin files (StreamChat.uplugin, .5.7, .5.8).

What's in it

Docs for the feature: docs-content#1495.

Verification of the released tree

Both engines, strict non-unity builds (-NoPCH -NoSharedPCH -DisableUnity), full automation suite:

build tests
UE 5.7 Succeeded, 0 errors, 0 warnings 59/59
UE 5.8.1 Succeeded, 0 errors, 0 warnings 59/59

Each engine was wiped and rebuilt rather than reusing the other's output, confirmed by the BuildId in UnrealEditor.modules changing (5.7 47537391, 5.8 55116800).

One run hit the known StreamChat.ChatApi.Channel flake (Expected 'Channel muted' to be true, an eventual-consistency assertion in that block's shared LatentBeforeEach, unrelated to anything in this release). Two clean 59/59 runs followed.

Note for the release process

initiate_release.yml could not do this itself: its permissions: block grants contents: read, so pushing the release branch fails with Permission to GetStream/stream-chat-unreal.git denied to github-actions[bot] (403). The bump and commit succeed, only the push is denied. See run 31398622527. This branch was therefore prepared with the same steps run locally. Worth fixing the workflow to contents: write separately.

🤖 Generated with Claude Code

@martinmitrevski
martinmitrevski merged commit c994252 into main Aug 10, 2026
7 of 13 checks passed
@martinmitrevski
martinmitrevski deleted the release-2.1.0 branch August 10, 2026 15:14
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