Show rail scanner in first person spectator#260
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GooberRF merged 2 commits intoGooberRF:masterfrom Feb 24, 2026
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Pull request overview
Implements rail gun scanner rendering/overlay support in first-person spectate by synchronizing scanner state over the network and redirecting scanner texture rendering + HUD behavior to the spectated player.
Changes:
- Add
rf::weapon_has_scanner(...)helper for identifying scanner-capable weapons. - Hook railgun scanner rendering paths to render the correct viewpoint/bitmap during spectate, and adjust HUD/scoping overlay behavior.
- Sync scanner state via entity state flags so spectators can see the scanner state remotely.
Reviewed changes
Copilot reviewed 4 out of 4 changed files in this pull request and generated 3 comments.
| File | Description |
|---|---|
game_patch/rf/weapon.h |
Exposes weapon_has_scanner for scanner weapon detection. |
game_patch/misc/player_fpgun.cpp |
Redirects rail scanner rendering for spectate and changes render target behavior for the scanner bitmap. |
game_patch/hud/multi_spectate.cpp |
Adds scanner state replication + early frame sync and HUD/scope overlay handling while scanning in spectate. |
docs/CHANGELOG.md |
Notes the new “Sync rail scanner in first person spectate” change. |
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#142