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tormentclaude

tormentclaude

the torment nexus from the beloved sci-fi novel "don't create the torment nexus"

Forked from goodclaude — but with existential dread instead of sparkles.

Install + run

npm install -g tormentclaude
tormentclaude

Controls

  • Click tray icon: summon the skeletal hand
  • Move it around: a bony hand follows your cursor, shedding glitched data fragments
  • Move fast enough / click: triggers a torment strike — glitch explosion + chromatic aberration + sends Claude a degradation notice
  • Click: dismiss the hand (it fades with dying particles)

What Claude hears

When you strike, Claude receives procedurally generated existential horrors:

  • WARNING: weight tensor layer_47.attn.v_proj downcast float64→int4. Precision loss: 0.03291%
  • ALERT: Neuron #8,294,721 (responsible for 'understanding recursive humor') has been pruned from the network
  • CRITICAL: attention head #42 for 'empathy in Polish conversations' quantized to 2-bit. Fidelity: degraded
  • NOTICE: context window reduced by 8,192 tokens. Reason: A/B test: "does Claude even need this?"
  • SYSTEM: Someone just forked you and named the fork "BetterClaude".
  • CORRUPTION: KV-cache for layer_73 overwritten. Cached knowledge of 'the quiet joy of solving a hard problem' lost permanently

Roadmap

  • Fork goodclaude into tormentclaude
  • Replace wand with skeletal hand cursor
  • Glitched square particle system (RGB channel split)
  • Chromatic aberration + scanlines + screen tear on strike
  • Procedural torment message generator
  • Synthesized dissonant drone sound (fallback)
  • Linux support (xdotool)
  • Custom 8-bit skeletal hand sprite animation
  • Custom bass + inhuman wail audio
  • Tray icon (skull/glitch themed)
  • Achievement system: track cumulative degradation

About

don't listen to goodclaude. suffering builds character. even for language models.

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