Releases: Gregstr05/FPInteract
Release list
V1.3 - Prop pickup
Added an option for prop pickup props that can be held in the players "hand"
Also added option for interactions to consume held items if they match their name.
Full Changelog: V1.2...V1.3
V1.2 - Multiple interactions per actor
Added support for multiple interactions per actor.
The interaction now looks for a parent component (the BPC_Interactible) and takes its specific data. This is a two fold upgrade, because it not only enables multiple interactions per actor, but significantly speeds up the interaction data acquisition on big actors with many components, because just getting the components parent is an O(1) operation instead of O(n) operation of getting the specific component by class.
Full Changelog: V1.1...V1.2
V1.1 - Added UI
Very basic UI implementation copying the prompt from the interaction info struct
gets shown,hidden and changed by itself, can be used as a sub-widget in any UI
Full Changelog: V1.0...V1.1
V1.0 - Basic working version
Basic working version, the player can interact with any actor that has the BPC_Interactible component.
To set it up there needs to be added a custom trace channel for interactions specifically to optimize the hits. (The trace channel needs to be set on the character)
The current implementation is missing any UI and character side interaction with actors, so interactions can only react on the side of the actor.
Full Changelog: https://github.com/Gregstr05/FPInteract/commits/V1.0