Rando v2 - #450
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* Added types and basic functionality * Added checks to regions for logic * Added extra lives to Checks.cpp * Fixed bundle support for extra life in MM and RBB
* Shuffle Blue Eggs - MM PoC * clang * Add Blue Eggs to the shuffle pool * clang * clean up * Move options in Rando Menu * clang again
* Added functionality to shuffle honeycombs from beehives * Added logic to each region for Beehive Shuffle Deleted an extra check for FP Witch Switch in GruntildasLair.cpp Moved Extra Life Shuffle to advanced shuffle menu * Adjusted name for option in LighthouseMenuRando.cpp
* Eliminate shuffledObject (HarbourMasters#239) * Fixed Check Tracker to solve slowdown issues (HarbourMasters#241) * Custom collectible * it builds now * Fix spawn code under Gameplay Tools * Not working pulling functions from map * Added semi working draw stuff * GL warps added to debug (HarbourMasters#242) * [RANDO] Develop rando v2 extra lives (HarbourMasters#244) * Added types and basic functionality * Added checks to regions for logic * Added extra lives to Checks.cpp * Fixed bundle support for extra life in MM and RBB * Vanilla sprites and models work now * [RANDO V2] Shuffle Blue Eggs (HarbourMasters#245) * Shuffle Blue Eggs - MM PoC * clang * Add Blue Eggs to the shuffle pool * clang * clean up * Move options in Rando Menu * clang again * Custom models working but update function doesn't always * Fix broken actor info referencing and cleanup * [RANDO] Develop rando v2 beehive shuffle (HarbourMasters#249) * Added functionality to shuffle honeycombs from beehives * Added logic to each region for Beehive Shuffle Deleted an extra check for FP Witch Switch in GruntildasLair.cpp Moved Extra Life Shuffle to advanced shuffle menu * Adjusted name for option in LighthouseMenuRando.cpp * Switch focus to molehills + AP items only * Custom actor mostly done, item queue half done * More item gives done * Start work on jinjos * More draw work * AP item improvements, more item queue work * Randomized props fully replaced * Fix saving * Shuffle molehills with custom collectible * Clean up rando molehills * Implemented jiggies * Fix build post merge * Fix jiggies, implement jinjos * Finish jinjos * implement bundles + mumbo tokens * Handle honeycombs and extra lives * Remove rando junk options * Fix jiggie totals and bundle crash * Clang * Fix includes * Fix animations * Fix build hopefully --------- Co-authored-by: Douglas Simpson <scorched11@gmail.com> Co-authored-by: Fredomato <86324131+Fredomato@users.noreply.github.com> Co-authored-by: Caladius <Caladius@users.noreply.github.com>
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Has some commits from develop-splitrock so we may want to merge in that first after we're done with merging everything for Delta, but it looks like I fixed all the git shenanigans properly in this branch.
PLEASE NO SQUASH