botw rando: water level toggle#5710
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amazingly the code already handles the flag being cleared to raise the water level, so only need to setup hooks for ocarina spot to toggle In MQ it's a diamond switch, so only need to turn it into a toggleable diamond switch
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Pepe20129
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The vb names are not the best but they probably all deserve a pass eventually
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A toggle that only works on the emblem does not fix the climb logic considerations in doorsanity, as you can get stuck on the side of the ditch where there is no toggle. you'd need to add a switch to the other side of the ditch similar to the Lake hylia switch |
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not needed outside doorsanity, but once water level lowered first time, could spawn 2 switches: one at top of ledge by door which lowers water level, & one at bottom of ledge which raises water level. ofc that gets complicated with "shuffle weight" so really we'd want to spawn an okarina tag for vanilla & a diamond switch for MQ so trigger is consistent. & in the latter case only needs to be at top of ledge |
amazingly the code already handles the flag being cleared to raise the water level,
so only need to setup hooks for ocarina spot to toggle
In MQ it's a diamond switch, so only need to turn it into a toggleable diamond switch
This will be particularly useful for Shuffle Climb logic considerations in #5649,
but it'd also be useful for any glitch tricks making use of the water level being raised
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