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botw rando: water level toggle#5710

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Malkierian merged 1 commit intoHarbourMasters:developfrom
serprex:botw-raise-water
Oct 13, 2025
Merged

botw rando: water level toggle#5710
Malkierian merged 1 commit intoHarbourMasters:developfrom
serprex:botw-raise-water

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@serprex
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@serprex serprex commented Jul 31, 2025

amazingly the code already handles the flag being cleared to raise the water level,
so only need to setup hooks for ocarina spot to toggle

In MQ it's a diamond switch, so only need to turn it into a toggleable diamond switch

This will be particularly useful for Shuffle Climb logic considerations in #5649,
but it'd also be useful for any glitch tricks making use of the water level being raised

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amazingly the code already handles the flag being cleared to raise the water level,
so only need to setup hooks for ocarina spot to toggle

In MQ it's a diamond switch, so only need to turn it into a toggleable diamond switch
@serprex serprex force-pushed the botw-raise-water branch from 6a2a207 to b04e478 Compare July 31, 2025 05:35
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The vb names are not the best but they probably all deserve a pass eventually

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A toggle that only works on the emblem does not fix the climb logic considerations in doorsanity, as you can get stuck on the side of the ditch where there is no toggle. you'd need to add a switch to the other side of the ditch similar to the Lake hylia switch

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serprex commented Aug 3, 2025

not needed outside doorsanity, but once water level lowered first time, could spawn 2 switches: one at top of ledge by door which lowers water level, & one at bottom of ledge which raises water level. ofc that gets complicated with "shuffle weight" so really we'd want to spawn an okarina tag for vanilla & a diamond switch for MQ so trigger is consistent. & in the latter case only needs to be at top of ledge

@Malkierian Malkierian merged commit e254c1f into HarbourMasters:develop Oct 13, 2025
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4 participants