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Add codebase analysis with improvement suggestions#2

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HelloChrisLowe wants to merge 2 commits intomasterfrom
claude/analyze-codebase-wNQly
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Add codebase analysis with improvement suggestions#2
HelloChrisLowe wants to merge 2 commits intomasterfrom
claude/analyze-codebase-wNQly

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Comprehensive review covering resource management, architecture,
game loop timing, potential bugs, and code quality improvements.

https://claude.ai/code/session_016aMzfEfh9USx5DauF7TLPT

claude added 2 commits March 8, 2026 21:48
Comprehensive review covering resource management, architecture,
game loop timing, potential bugs, and code quality improvements.

https://claude.ai/code/session_016aMzfEfh9USx5DauF7TLPT
- Add TextureCache to centralize texture loading and prevent GPU memory
  leaks from repeated Texture allocations
- Dispose textures, audio, and fonts in TinCanGame.dispose()
- Replace fixed FPS divisor with Gdx.graphics.deltaTime for
  frame-rate-independent physics and animations
- Convert all tick-based timers to seconds (destruction, spawning,
  screen shake, blind flash)
- Implement proper LibGDX Pool<Can> so Spawner reuses Can instances
  instead of allocating new ones, reducing GC pressure on Android
- Remove debug println statements from touch handler

https://claude.ai/code/session_016aMzfEfh9USx5DauF7TLPT
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