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HugoArts edited this page Sep 13, 2010
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Welcome to the gunge wiki!
gunge is a library written on top of pygame to facilitate easy game development. It is still under heavy development, and though it is reaching a usable state, the API is in no way stable (you have been warned).
The name gunge (should always be spelled lowercase) is a pun on the user interface package based on it, which is called goo (another bad and unoriginal name, but what do you do?)
Some of the features of gunge currently include:
- callback-based event handling using the decorator syntax
- game updates independent of the frame rate
- lazy resource loading mechanism through a dict-based interface
Currently, gunge consists of 4 modules:
- event — callback based event handling
- media — loading outside resources (images, sound, video)
- clock — separation of game logic from rendering
- display — representation of the screen
Each of these will have a page containing an overview of their functions, and how to use them. For more detail on specific classes and functions, we encourage you to refer to the docstrings.