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Plugin that generates custom portals based on available worlds.

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HygateNetwork/HygateAuto

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Hygate Auto (Plugin)

Plugin that generates custom portals based on available worlds (not instances). Pretty much zero config.

Configure

If you installed the game in a non-standard location, you will need to tell the project about that. The recommended way is to create a file at %USERPROFILE%/.gradle/gradle.properties to set these properties globally.

# Set a custom game install location
hytale.install_dir=path/to/Hytale

# Speed up the decompilation process significantly, by only including the core hytale packages.
# Recommended if decompiling the game takes a very long time on your PC.
hytale.decompile_partial=true

On windows, i figured out, you must also make sure, that GRADLE_USER_HOME environment var is pointing to %USERPROFILE%/.gradle/, or it might not work at all.

Build

For VSCode, there is a .vscode/tasks.json working with TaskDeck extension, that defines gradlew commands to build and clean the jar file.

Otherwise, call gradlew on the command line here.

Install

  • Drop the build HygateAuto-x.y.z.jar from build/libs into the mods location of your game.
  • The location where to put the asset pack depends on your Operating System and Game type being used (Singleplayer/Dedicated Server).

Usage

The plugin auto generates an asset pack called HygateManual on startup, containing portal items to all non instanced worlds.

Commands for this plugin can be accessed via /hygate auto.

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Plugin that generates custom portals based on available worlds.

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