Plugin that generates custom portals based on available worlds (not instances). Pretty much zero config.
If you installed the game in a non-standard location,
you will need to tell the project about that.
The recommended way is to create a file
at %USERPROFILE%/.gradle/gradle.properties to set these properties globally.
# Set a custom game install location
hytale.install_dir=path/to/Hytale
# Speed up the decompilation process significantly, by only including the core hytale packages.
# Recommended if decompiling the game takes a very long time on your PC.
hytale.decompile_partial=trueOn windows, i figured out, you must also make sure,
that GRADLE_USER_HOME environment var is pointing to %USERPROFILE%/.gradle/,
or it might not work at all.
For VSCode, there is a .vscode/tasks.json working with TaskDeck extension,
that defines gradlew commands to build and clean the jar file.
Otherwise, call gradlew on the command line here.
- Drop the build
HygateAuto-x.y.z.jarfrombuild/libsinto the mods location of your game. - The location where to put the asset pack depends on your Operating System and Game type being used (Singleplayer/Dedicated Server).
The plugin auto generates an asset pack called HygateManual on startup,
containing portal items to all non instanced worlds.
Commands for this plugin can be accessed via /hygate auto.