Point passive skill awareness at active runtime#62
Conversation
Build the memory skills block from the active engine's skills dir (claude vs codex) and point the line at that runtime's SKILL.md path, so the agent only reaches for skills the running engine can actually load. Cherry-picked the core change from #62. Co-authored-by: mega123-art <agrawalparth326@gmail.com>
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Thanks @mega123-art — great change. Making the skills block read the active runtime's dir ( I cherry-picked the core of this onto Closing as cherry-picked into main. Really appreciate it — credit's on the commit. 🙏 |
Summary
Verification
Split out of #56 per review feedback.