Skip to content

Releases: Iconoclass/UdonSharpDayNightController

v2.1

27 Jun 06:26
f950101

Choose a tag to compare

  • No longer requires sun, sky, moon, stars, reflection probe or BFW Clouds.
  • More coherent inspector layout.
  • Confirmed to work with VCC world projects.
  • Removed the concrete image textures.

v2.0.1

31 Jul 21:25
7f72951

Choose a tag to compare

  • Deleted "import UnityEditorExternal" from shadowtoggle.cs, which was causing an error preventing upload
  • The reflection toggle in the prefab's world UI is now hidden by default as it can be mistaken by users for a performance increase
  • Removed the Blueprint IDs from the two example scenes
  • Unpacked the prefabs in the example scenes so Udon references don't break

Import BFW Clouds first!
If you don't want to use BFW Clouds feel free to remove that part of the script (or to modify it in any way you want).

Version 2!

01 Jun 22:05
7f6d246

Choose a tag to compare

Now has support for custom reflection probes (dawn, day, dusk and night)! Also has a slightly better inspector UI, option to toggle reflection probe and sun shadows, and two demo scenes, a super simple one and one that showcases the system in conjunction with real-time GI!

Initial Release

24 Jun 04:54
00d6e6a

Choose a tag to compare

v1.0

Update README.md