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Configuration
KabanFriends edited this page Feb 18, 2026
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The configuration for Refixes can be accessed at mods/IroriPowered_Refixes/Refixes.json.
Section: Early
Configurations for Refixes Early Plugin.
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DisableFluidPreProcess(default =true): Improves up the chunk generation speed by skipping the processing of fluid blocks on chunk load.
Section: TickSleepOptimization
In the server ticking loop, replaces pure the busy-spin with the hybrid wait.
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Enabled(default =true): Whether this feature is enabled or not.
Section: CylinderVisibility
Use a cylindrical query when searching for visible entities in the entity tracker system.
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Enabled(default =true): Whether this feature is enabled or not. -
HeightMultiplier( default =2.0): Height multiplier of the searching query. The final height is the entity's view radius is multiplied by this value.
Section: KDTreeOptimization
Optimizes the sorting algorithm and rebuilding frequency of K-d trees.
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OptimizeKDTreeSort(default =true): Whether to use a faster sorting algorithm when the data size is small. -
SpatialFastSortThreshold"(default =64): If the data size is smaller than this value, use a faster sorting algorithm. -
SpatialSystemThrottle(default =true): Whether to occasionally skip rebuilding the tree based on configured values. -
SpatialSystemRebuildInterval(default =3): The interval for rebuilding the tree.
Section: Listeners
Features that listen to specific game events to trigger fixes and optimizations.
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DefaultWorldWatcher(default =true): Attempts to restart the default world when it crashes. -
InstancePositionTracker(default =true): Fixes a bug where players can be placed at a wrong location when exiting instance worlds. (Forgotten Temple, Ancient Portals, etc.)
Section: Systems
Features that register themselves as systems to apply fixes and optimizations.
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RespawnBlock(default =true): Properly clears a player's respawn point when breaking respawn blocks such as beds. -
ProcessingBench(default =true): Properly clears workbench windows when breaking workbench blocks. -
CraftingManager(default =true): Fixes a race condition issue that occurs when opening/closing multiple workbenches very fast. -
InteractionManager(default =true): Removes invalid interaction chain data from players.