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764 lines (679 loc) · 22.6 KB
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_G.MountainClimber = false
_G.NoWaterSlow = false
_G.LogBreakAura = false
_G.OreBreakAura = false
_G.Detection = false
_G.scriptOwnerShow = false
--esp
_G.GoldEsp = false
_G.AduriteEsp = false
_G.CrystalLodeEsp = false
_G.IronNodeEsp = false
_G.MeteorRockEsp = false
_G.CrystalMeteorRockEsp = false
local function sOS()
local xxx = game.Players.LocalPlayer
local vvv = xxx.PlayerGui.SecondaryGui.PlayerList.List
local nameLabel
while _G.scriptOwnerShow do
for _, child in pairs(vvv:GetChildren()) do
if child.Name == "Iumentis" then
nameLabel = child:FindFirstChild("NameLabel")
if nameLabel and nameLabel:IsA("TextLabel") then
nameLabel.TextColor3 = Color3.fromHSV(tick() % 5 / 5, 1, 1)
nameLabel.Text = "266"
end
end
end
wait(0.1)
end
end
local function GroupDetect()
local player = game.Players.LocalPlayer
local IDList = {1669567577, 300411622, 3333755037, 14921263, 623162005, 1308829163, 98002074, 4424327548, 436941963, 1925708573, 3552348976, 3323146867, 115122707, 4063747505, 3125360375, 94604520, 497623768, 1981993741, 503118072, 250143751, 1106395777, 461787425, 1217631755, 2930085196, 1378597258, 1515615413, 385307945, 946430143, 139190326, 740727479, 1497173687, 355732892, 406112510, 3485337395, 194067424, 52827750, 3325882377, 3392307522, 3450943869, 3414918338, 159413166, 1192166679, 725751368, 2520211653}
while _G.Detection do
if player and player.Character then
local userId = player.userId
for _, id in ipairs(IDList) do
if userId == id then
game.Players.LocalPlayer:Kick("Admin Detected")
end
end
end
wait(5)
end
end
local function Mount()
local player = game.Players.LocalPlayer
while true do
local humanoidWC = player.Character and player.Character:FindFirstChildOfClass("Humanoid")
if _G.MountainClimber then
if humanoidWC and humanoidWC.Health > 0 then
humanoidWC.MaxSlopeAngle = 89.9
else
wait(1)
end
else
if humanoidWC then
humanoidWC.MaxSlopeAngle = 46
end
break
end
Wait()
end
end
local function NWS()
local player = game.Players.LocalPlayer
local humanoidWC
while true do
if _G.NoWaterSlow then
if player.Character then
humanoidWC = player.Character:FindFirstChildOfClass("Humanoid")
end
if humanoidWC and humanoidWC.Health > 0 then
humanoidWC.WalkSpeed = 16
else
humanoidWC = nil
wait(1)
end
else
break
end
wait()
end
end
local function LogBreakAura()
while _G.LogBreakAura do
task.wait()
for _, v in ipairs(workspace.Resources:GetChildren()) do
if v:IsA("Model") and game.Players.LocalPlayer:DistanceFromCharacter(v:GetModelCFrame().Position) < 20 then
local trunk = v:FindFirstChild("Trunk")
local reference = v:FindFirstChild("Reference")
local stump = v:FindFirstChild("Stump")
local leaves = v:FindFirstChild("Leaves")
local foliage = v:FindFirstChild("Foliage")
local union = v:FindFirstChild("Union")
local validTrees = {
["Small Tree"] = {trunk, reference},
["Dead Tree"] = {trunk, reference, trunk},
["Driftwood"] = {trunk, trunk, reference},
["Feather Tree"] = {reference, trunk},
["Swoll Tree"] = {trunk, reference},
["Sun Tree"] = {reference, trunk},
["Ancient Tree"] = {trunk, reference},
["Dave"] = {leaves, stump}
}
local validBushes = {
["Feather Bush"] = {stump, leaves},
["Sun Shrub"] = {leaves, stump},
["Bush"] = {stump, leaves},
["Petrified Bush"] = {stump, leaves},
["Big Bush"] = {foliage, reference, stump, foliage, union}
}
if validTrees[v.Name] then
game:GetService("ReplicatedStorage").Events.SwingTool:FireServer(validTrees[v.Name])
elseif validBushes[v.Name] then
game:GetService("ReplicatedStorage").Events.SwingTool:FireServer(validBushes[v.Name])
end
task.wait()
end
end
end
end
local function OreBreaker()
while _G.OreBreakAura do
task.wait()
for _, v in ipairs(workspace.Resources:GetChildren()) do
if v:IsA("Model") and game.Players.LocalPlayer:DistanceFromCharacter(v:GetModelCFrame().Position) < 20 then
local smallRock = v:FindFirstChild("Small Rock")
local reference = v:FindFirstChild("Reference")
local largeRock = v:FindFirstChild("Large Rock")
local stone = v:FindFirstChild("Stone")
local rawMagnetite = v:FindFirstChild("Raw Magnetite")
local crystalBit = v:FindFirstChild("Crystal Bit")
local ice = v:FindFirstChild("Ice")
local foliage = v:FindFirstChild("Foliage")
local union = v:FindFirstChild("Union")
local validOres = {
["Big Rock"] = {largeRock},
["Small Rock"] = {smallRock},
["Stone Node"] = {smallRock, reference},
["Gold Node"] = {reference, smallRock},
["Iron Node"] = {smallRock, reference},
["Adurite Node"] = {smallRock, reference},
["Adurite Rich Rock"] = {smallRock, reference},
["Crystal Lode"] = {stone, reference},
["Emerald Lode"] = {stone, stone, reference},
["Feather Stone"] = {foliage, reference},
["Ice Mound"] = {smallRock},
["Ice Chunk"] = {ice, reference},
["Iceberg"] = {ice, reference},
["Meteor Rock"] = {rawMagnetite, smallRock},
["Crystal Meteor Rock"] = {crystalBit, smallRock},
["Coal Node"] = {smallRock}
}
if validOres[v.Name] then
game:GetService("ReplicatedStorage").Events.SwingTool:FireServer(validOres[v.Name])
end
task.wait()
end
end
end
end
local function tpVoid()
game:GetService("TeleportService"):Teleport(11879754496)
end
local function tpMain()
game:GetService("TeleportService"):Teleport(11729688377)
end
local function goldEsp()
local billboardGui = Instance.new("BillboardGui")
billboardGui.Name = "Gold BG"
billboardGui.Active = false
billboardGui.AlwaysOnTop = true
billboardGui.Brightness = 1
billboardGui.DistanceLowerLimit = 0
billboardGui.DistanceStep = 0
billboardGui.DistanceUpperLimit = -1
billboardGui.Enabled = true
billboardGui.ExtentsOffset = Vector3.new(0, 0, 0)
billboardGui.LightInfluence = 0
billboardGui.MaxDistance = inf
billboardGui.ResetOnSpawn = false
billboardGui.Size = UDim2.new(0, 10, 0, 10)
billboardGui.SizeOffset = Vector2.new(0, 0)
billboardGui.AutoLocalize = true
local textLabel = Instance.new("TextLabel")
textLabel.Active = false
textLabel.AnchorPoint = Vector2.new(0, 0)
textLabel.AutomaticSize = Enum.AutomaticSize.None
textLabel.BackgroundTransparency = 1
textLabel.BorderSizePixel = 0
textLabel.LayoutOrder = 0
textLabel.Name = "TextLabel"
textLabel.Position = UDim2.new(0, 0, 0, 0)
textLabel.Rotation = 0
textLabel.Size = UDim2.new(0.5, 0.5, 0.5, 0.5)
textLabel.Visible = true
textLabel.ZIndex = 1
textLabel.LineHeight = 1
textLabel.MaxVisibleGraphemes = -1
textLabel.RichText = false
textLabel.Text = "Gold Node"
textLabel.TextColor3 = Color3.new(1, 1, 0)
textLabel.TextSize = 15
textLabel.TextScaled = false
textLabel.AutoLocalize = false
local function createBillboardAndLabel(model)
local clonedBillboardGui = billboardGui:Clone()
clonedBillboardGui.Parent = model
local clonedTextLabel = textLabel:Clone()
clonedTextLabel.Parent = clonedBillboardGui
end
while _G.GoldEsp do
wait(1)
if not _G.GoldEsp then
for _, model in pairs(game.Workspace.Resources:GetChildren()) do
local goldBgs = model:FindFirstChild("Gold BG")
if goldBgs then
goldBgs:Destroy()
end
end
else
for _, model in pairs(game.Workspace.Resources:GetChildren()) do
if model.Name == "Gold Node" and not model:FindFirstChild("Gold BG") then
createBillboardAndLabel(model)
end
end
end
end
end
local function aduriteEsp()
local billboardGui = Instance.new("BillboardGui")
billboardGui.Name = "Adurite BG"
billboardGui.Active = false
billboardGui.AlwaysOnTop = true
billboardGui.Brightness = 1
billboardGui.DistanceLowerLimit = 0
billboardGui.DistanceStep = 0
billboardGui.DistanceUpperLimit = -1
billboardGui.Enabled = true
billboardGui.ExtentsOffset = Vector3.new(0, 0, 0)
billboardGui.LightInfluence = 0
billboardGui.MaxDistance = inf
billboardGui.ResetOnSpawn = false
billboardGui.Size = UDim2.new(0, 10, 0, 10)
billboardGui.SizeOffset = Vector2.new(0, 0)
billboardGui.AutoLocalize = true
local textLabel = Instance.new("TextLabel")
textLabel.Active = false
textLabel.AnchorPoint = Vector2.new(0, 0)
textLabel.AutomaticSize = Enum.AutomaticSize.None
textLabel.BackgroundTransparency = 1
textLabel.BorderSizePixel = 0
textLabel.LayoutOrder = 0
textLabel.Name = "TextLabel"
textLabel.Position = UDim2.new(0, 0, 0, 0)
textLabel.Rotation = 0
textLabel.Size = UDim2.new(0.5, 0.5, 0.5, 0.5)
textLabel.Visible = true
textLabel.ZIndex = 1
textLabel.LineHeight = 1
textLabel.MaxVisibleGraphemes = -1
textLabel.RichText = false
textLabel.Text = "Adurite Node"
textLabel.TextColor3 = Color3.new(103/255, 0, 0)
textLabel.TextSize = 15
textLabel.TextScaled = false
textLabel.AutoLocalize = false
local function createBillboardAndLabel(model)
local clonedBillboardGui = billboardGui:Clone()
clonedBillboardGui.Parent = model
local clonedTextLabel = textLabel:Clone()
clonedTextLabel.Parent = clonedBillboardGui
end
while _G.AduriteEsp do
wait(1)
if not _G.AduriteEsp then
for _, model in pairs(game.Workspace.Resources:GetChildren()) do
local aduriteBgs = model:FindFirstChild("Adurite BG")
if aduriteBgs then
aduriteBgs:Destroy()
end
end
else
for _, model in pairs(game.Workspace.Resources:GetChildren()) do
if (model.Name == "Adurite Node" or model.Name == "Adurite Rich Rock") and not model:FindFirstChild("Adurite BG") then
createBillboardAndLabel(model)
end
end
end
end
end
local function crystallodeEsp()
local billboardGui = Instance.new("BillboardGui")
billboardGui.Name = "Crystal Lode BG"
billboardGui.Active = false
billboardGui.AlwaysOnTop = true
billboardGui.Brightness = 1
billboardGui.DistanceLowerLimit = 0
billboardGui.DistanceStep = 0
billboardGui.DistanceUpperLimit = -1
billboardGui.Enabled = true
billboardGui.ExtentsOffset = Vector3.new(0, 0, 0)
billboardGui.LightInfluence = 0
billboardGui.MaxDistance = inf
billboardGui.ResetOnSpawn = false
billboardGui.Size = UDim2.new(0, 10, 0, 10)
billboardGui.SizeOffset = Vector2.new(0, 0)
billboardGui.AutoLocalize = true
local textLabel = Instance.new("TextLabel")
textLabel.Active = false
textLabel.AnchorPoint = Vector2.new(0, 0)
textLabel.AutomaticSize = Enum.AutomaticSize.None
textLabel.BackgroundTransparency = 1
textLabel.BorderSizePixel = 0
textLabel.LayoutOrder = 0
textLabel.Name = "TextLabel"
textLabel.Position = UDim2.new(0, 0, 0, 0)
textLabel.Rotation = 0
textLabel.Size = UDim2.new(0.5, 0.5, 0.5, 0.5)
textLabel.Visible = true
textLabel.ZIndex = 1
textLabel.LineHeight = 1
textLabel.MaxVisibleGraphemes = -1
textLabel.RichText = false
textLabel.Text = "Crystal Lode"
textLabel.TextColor3 = Color3.new(176, 241, 244)
textLabel.TextSize = 15
textLabel.TextScaled = false
textLabel.AutoLocalize = false
local function createBillboardAndLabel(model)
local clonedBillboardGui = billboardGui:Clone()
clonedBillboardGui.Parent = model
local clonedTextLabel = textLabel:Clone()
clonedTextLabel.Parent = clonedBillboardGui
end
while _G.CrystalLodeEsp do
wait(1)
if not _G.CrystalLodeEsp then
for _, model in pairs(game.Workspace.Resources:GetChildren()) do
local CrystalLodeBgs = model:FindFirstChild("Crystal Lode BG")
if CrystalLodeBgs then
CrystalLodeBgs:Destroy()
end
end
else
for _, model in pairs(game.Workspace.Resources:GetChildren()) do
if (model.Name == "Crystal Lode") and not model:FindFirstChild("Crystal Lode BG") then
createBillboardAndLabel(model)
end
end
end
end
end
local function ironnodeEsp()
local billboardGui = Instance.new("BillboardGui")
billboardGui.Name = "Iron Node BG"
billboardGui.Active = false
billboardGui.AlwaysOnTop = true
billboardGui.Brightness = 1
billboardGui.DistanceLowerLimit = 0
billboardGui.DistanceStep = 0
billboardGui.DistanceUpperLimit = -1
billboardGui.Enabled = true
billboardGui.ExtentsOffset = Vector3.new(0, 0, 0)
billboardGui.LightInfluence = 0
billboardGui.MaxDistance = inf
billboardGui.ResetOnSpawn = false
billboardGui.Size = UDim2.new(0, 10, 0, 10)
billboardGui.SizeOffset = Vector2.new(0, 0)
billboardGui.AutoLocalize = true
local textLabel = Instance.new("TextLabel")
textLabel.Active = false
textLabel.AnchorPoint = Vector2.new(0, 0)
textLabel.AutomaticSize = Enum.AutomaticSize.None
textLabel.BackgroundTransparency = 1
textLabel.BorderSizePixel = 0
textLabel.LayoutOrder = 0
textLabel.Name = "TextLabel"
textLabel.Position = UDim2.new(0, 0, 0, 0)
textLabel.Rotation = 0
textLabel.Size = UDim2.new(0.5, 0.5, 0.5, 0.5)
textLabel.Visible = true
textLabel.ZIndex = 1
textLabel.LineHeight = 1
textLabel.MaxVisibleGraphemes = -1
textLabel.RichText = false
textLabel.Text = "Iron Node"
textLabel.TextColor3 = Color3.new(160, 95, 53)
textLabel.TextSize = 15
textLabel.TextScaled = false
textLabel.AutoLocalize = false
local function createBillboardAndLabel(model)
local clonedBillboardGui = billboardGui:Clone()
clonedBillboardGui.Parent = model
local clonedTextLabel = textLabel:Clone()
clonedTextLabel.Parent = clonedBillboardGui
end
while _G.IronNodeEsp do
wait(1)
if not _G.IronNodeEsp then
for _, model in pairs(game.Workspace.Resources:GetChildren()) do
local IronNodeBgs = model:FindFirstChild("Iron Node BG")
if IronNodeBgs then
IronNodeBgs:Destroy()
end
end
else
for _, model in pairs(game.Workspace.Resources:GetChildren()) do
if (model.Name == "Iron Node") and not model:FindFirstChild("Iron Node BG") then
createBillboardAndLabel(model)
end
end
end
end
end
local function meteorrockEsp()
local billboardGui = Instance.new("BillboardGui")
billboardGui.Name = "Meteor Rock BG"
billboardGui.Active = false
billboardGui.AlwaysOnTop = true
billboardGui.Brightness = 1
billboardGui.DistanceLowerLimit = 0
billboardGui.DistanceStep = 0
billboardGui.DistanceUpperLimit = -1
billboardGui.Enabled = true
billboardGui.ExtentsOffset = Vector3.new(0, 0, 0)
billboardGui.LightInfluence = 0
billboardGui.MaxDistance = inf
billboardGui.ResetOnSpawn = false
billboardGui.Size = UDim2.new(0, 10, 0, 10)
billboardGui.SizeOffset = Vector2.new(0, 0)
billboardGui.AutoLocalize = true
local textLabel = Instance.new("TextLabel")
textLabel.Active = false
textLabel.AnchorPoint = Vector2.new(0, 0)
textLabel.AutomaticSize = Enum.AutomaticSize.None
textLabel.BackgroundTransparency = 1
textLabel.BorderSizePixel = 0
textLabel.LayoutOrder = 0
textLabel.Name = "TextLabel"
textLabel.Position = UDim2.new(0, 0, 0, 0)
textLabel.Rotation = 0
textLabel.Size = UDim2.new(0.5, 0.5, 0.5, 0.5)
textLabel.Visible = true
textLabel.ZIndex = 1
textLabel.LineHeight = 1
textLabel.MaxVisibleGraphemes = -1
textLabel.RichText = false
textLabel.Text = "Raw Magnetite"
textLabel.TextColor3 = Color3.new(98, 37, 209)
textLabel.TextSize = 15
textLabel.TextScaled = false
textLabel.AutoLocalize = false
local function createBillboardAndLabel(model)
local clonedBillboardGui = billboardGui:Clone()
clonedBillboardGui.Parent = model
local clonedTextLabel = textLabel:Clone()
clonedTextLabel.Parent = clonedBillboardGui
end
while _G.MeteorRockEsp do
wait(1)
if not _G.MeteorRockEsp then
for _, model in pairs(game.Workspace.Resources:GetChildren()) do
local MeteorRockBgs = model:FindFirstChild("Meteor Rock BG")
if MeteorRockBgs then
MeteorRockBgs:Destroy()
end
end
else
for _, model in pairs(game.Workspace.Resources:GetChildren()) do
if (model.Name == "Meteor Rock") and not model:FindFirstChild("Meteor Rock BG") then
createBillboardAndLabel(model)
end
end
end
end
end
local function crystalmeteorrockEsp()
local billboardGui = Instance.new("BillboardGui")
billboardGui.Name = "Crystal Meteor Rock BG"
billboardGui.Active = false
billboardGui.AlwaysOnTop = true
billboardGui.Brightness = 1
billboardGui.DistanceLowerLimit = 0
billboardGui.DistanceStep = 0
billboardGui.DistanceUpperLimit = -1
billboardGui.Enabled = true
billboardGui.ExtentsOffset = Vector3.new(0, 0, 0)
billboardGui.LightInfluence = 0
billboardGui.MaxDistance = inf
billboardGui.ResetOnSpawn = false
billboardGui.Size = UDim2.new(0, 10, 0, 10)
billboardGui.SizeOffset = Vector2.new(0, 0)
billboardGui.AutoLocalize = true
local textLabel = Instance.new("TextLabel")
textLabel.Active = false
textLabel.AnchorPoint = Vector2.new(0, 0)
textLabel.AutomaticSize = Enum.AutomaticSize.None
textLabel.BackgroundTransparency = 1
textLabel.BorderSizePixel = 0
textLabel.LayoutOrder = 0
textLabel.Name = "TextLabel"
textLabel.Position = UDim2.new(0, 0, 0, 0)
textLabel.Rotation = 0
textLabel.Size = UDim2.new(0.5, 0.5, 0.5, 0.5)
textLabel.Visible = true
textLabel.ZIndex = 1
textLabel.LineHeight = 1
textLabel.MaxVisibleGraphemes = -1
textLabel.RichText = false
textLabel.Text = "Crystal"
textLabel.TextColor3 = Color3.new(170, 255, 255)
textLabel.TextSize = 15
textLabel.TextScaled = false
textLabel.AutoLocalize = false
local function createBillboardAndLabel(model)
local clonedBillboardGui = billboardGui:Clone()
clonedBillboardGui.Parent = model
local clonedTextLabel = textLabel:Clone()
clonedTextLabel.Parent = clonedBillboardGui
end
while _G.CrystalMeteorRockEsp do
wait(1)
if not _G.CrystalMeteorRockEsp then
for _, model in pairs(game.Workspace:GetChildren()) do
local CrystalMeteorRockBgs = model:FindFirstChild("Crystal Meteor Rock BG")
if CrystalMeteorRockBgs then
CrystalMeteorRockBgs:Destroy()
end
end
else
for _, model in pairs(game.Workspace:GetChildren()) do
if (model.Name == "Crystal Meteor Rock") and not model:FindFirstChild("Crystal Meteor Rock BG") then
createBillboardAndLabel(model)
end
end
end
end
end
local Library = loadstring(game:HttpGet('https://raw.githubusercontent.com/SiriusSoftwareLtd/Rayfield/main/source.lua'))()
local Window = Library:CreateWindow({
Name = "BB Fuckwer",
LoadingTitle = "Booga Booga Reborn",
LoadingSubtitle = "By 266",
})
print("Made By 266")
local playerTab = Window:CreateTab("Player")
local farmingTab = Window:CreateTab("Farming")
local visualTab = Window:CreateTab("Visuals")
local worldTab = Window:CreateTab("World")
local espTab = Window:CreateTab("Esp")
playerTab:CreateToggle({
Name = "MountainClimber",
Callback = function(Value)
_G.MountainClimber = Value
Mount()
end,
})
playerTab:CreateToggle({
Name = "NoWaterSlow",
Callback = function(Value)
_G.NoWaterSlow = Value
NWS()
end,
})
playerTab:CreateToggle({
Name = "Admin Join (Kick yourself)",
Callback = function(Value)
_G.Detection = Value
GroupDetect()
end,
})
farmingTab:CreateToggle({
Name = "LogBreakAura",
Callback = function(Value)
_G.LogBreakAura = Value
LogBreakAura()
end,
})
farmingTab:CreateToggle({
Name = "OreBreakAura",
Callback = function(Value)
_G.OreBreakAura = Value
OreBreaker()
end,
})
visualTab:CreateToggle({
Name = "Owner Of Script detect",
Callback = function(Value)
_G.scriptOwnerShow = Value
sOS()
end,
})
worldTab:CreateButton({
Name = "tp Void",
Callback = function()
tpVoid()
end,
})
worldTab:CreateButton({
Name = "tp Main World",
Callback = function()
tpMain()
end,
})
local Players = game:GetService("Players")
local lp = Players.LocalPlayer
local ws = 16
local function getHumanoid()
local character = lp.Character or lp.CharacterAdded:Wait()
return character:FindFirstChildWhichIsA("Humanoid") or character:WaitForChild("Humanoid")
end
local function updateWalkSpeed()
local humanoid = getHumanoid()
if humanoid then
humanoid.WalkSpeed = ws
end
end
updateWalkSpeed()
local wsLoop
wsLoop = (wsLoop and wsLoop:Disconnect() and false) or getHumanoid():GetPropertyChangedSignal("WalkSpeed"):Connect(updateWalkSpeed)
lp.CharacterAdded:Connect(function(newCharacter)
local newHumanoid = newCharacter:WaitForChild("Humanoid")
updateWalkSpeed()
wsLoop = (wsLoop and wsLoop:Disconnect() and false) or newHumanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(updateWalkSpeed)
end)
playerTab:CreateSlider({
Name = "Speed",
Range = {16, 28},
Increment = .5,
CurrentValue = 16,
Callback = function(value)
ws = value
updateWalkSpeed()
end,
})
espTab:CreateToggle({
Name = "Adurite & Adurite Rich Esp",
Callback = function(Value)
_G.AduriteEsp = Value
aduriteEsp()
end,
})
espTab:CreateToggle({
Name = "Crystal Lode Esp",
Callback = function(Value)
_G.CrystalLodeEsp = Value
crystallodeEsp()
end,
})
espTab:CreateToggle({
Name = "Crystal Meteor",
Callback = function(Value)
_G.CrystalMeteorRockEsp = Value
crystalmeteorrockEsp()
end,
})
espTab:CreateToggle({
Name = "Gold Esp",
Callback = function(Value)
_G.GoldEsp = Value
goldEsp()
end,
})
espTab:CreateToggle({
Name = "Iron Esp",
Callback = function(Value)
_G.IronNodeEsp = Value
ironnodeEsp()
end,
})
espTab:CreateToggle({
Name = "Meteor Rock (Raw Magnetite)",
Callback = function(Value)
_G.MeteorRockEsp = Value
meteorrockEsp()
end,
})