For BoogaBooga run this:
loadstring(game:HttpGet('https://raw.githubusercontent.com/Iumentis/PublicScripts/refs/heads/main/BoogaBooga'))()Keywords (Ignore)
Feature List: Auto-Farm: Universal Reach (may not be concise) Multi-Hit Count (Don't go too high because it can cause fps drops or kick you?) Auto-Hit Players Auto-Hit Wood/Trees (well most wood stuff) Auto-Hit Ores/Stone Auto-Hit Critters Auto-Hit Structures Auto-Break Mounds Auto-Break Misc (Rubble/Totems/Etc) - and a bit moreVisuals: I HATE THIS TAB SO MUCH IT TOOK ME SO MUCH TIME TO DO AND IT'S NOT THAT GOOD Enabled Player ESP Player Render Distance Show Bo x es Show Nams Show Distance Show Health Enable Object ESP Object Render Distance Box Vertices (N-Gon) --Just means how many lines should be used for the whole of the ESP drawing All Critters (Show Everything) Show Mammoths Show Banto/Bantae Show Shellys Show Ants Show Other xclude from "Others" Show Chests --Forgot to create a label before this oops Enable Totem ESP Enable Resource ESP All Ores/Stone Show Specific Ores xclude Ores (When "All Ores" is ON) Show Gods Show xperience Resources Enable Item ESP All Items ESP Show Only Items xclude Items (When "All Items" is ON) Refresh Item List
Player: Enable Walkspeed Walkspeed --Only set 16-35 bc if u have bad ping u can go faster -- maybe spoof ur ping 3rd party script? Enable Max Slope Max Slope Angle
Waypoints: Waypoint Name Waypoint Color Create Waypoint Here Select Waypoints Refresh List Toggle Visibility (Selected) Delete Selected Waypoints
Teleport: Based Game Voidness
Changelog: Self-xplanatory
Support: Just a support tab where u can support me by buying me a coffee because uhmm scripts aren't cheap to make (time wise) and I hate Bytenet so yeah getting past that was a significant headache.
Notes: While I pride myself with my code; the ESP/Waypoints may cause fps drops (sorry), voidness isn't fully supported with a few features (especially auto stuff); base game isn't also fully supported (sorry I coded this horribly and I'm trying to optomise it after I get all the features done). Last but not least, give me some feedback and suggestions! Either on this thread; or on my github!
uhmm and then script (I use Volt so yuh; not sure if many xecutors can support the script since I obfuscated it with Luraph)
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