A personal learning project to help refresh my memory of how raycasting and sparse voxel octrees might be used in a graphics engine
- Refresh raycasting/SVO concepts
- Explore cross platform C++/CMake projkect development from a blank slate
- Should be simple and easy for third party who stumbles across the project to build and run it
- Concentrate on producing a recognisably functional end result in a short timeframe
- Project will use modern CMake (FetchContent where possible)
- Project will target C++17 (potentially C++20 should that become a worthwhile consideration down the track)
- Project should aim to use cross-platform compatible frameworks, and should generate, build and run on:
- Windows
- MacOS
- Linux (Ubuntu for the sake of picking something)
- Aim to be able to render a model by around Christmas day
See LICENSE
Copyright (C) 2020 Jackson Michael
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
USA