Skip to content
Jacob Karuni edited this page Feb 9, 2026 · 3 revisions

Welcome to the Tool_Hazard wiki!

Resident Evil 1-3

File Formats

  • BSS: This is exclusive to PS1 versions. The BSS file is a background archive, each room has its own archive with multiple backgrounds.
  • PCK: This is exclusive to the PC version of RE1 (1996). Similar to the above, this is a background archive.
  • RDT: Common across all three games, albeit the format differs a bit, this is the file that holds Room Data, from collision, to scripting related things like door triggers, enemies, events, etc....
  • EMD: Also known as Enemy Data, common across all three games, holds player and enemy data in the first game, whilst exclusively holding enemy data in the second and third games. Models, textures, animations. (No AI data, that's entirely in the executable)
  • PIX: Featured in RE2 (1998) and RE3 (1999), this is more or less similar to PlayStation 1 TIM Texture files but without the header, sometimes (in the case of 3) it's a multipack TIM file disguised as PIX, such as "ITEMG.PIX" in RE3 (1999).
  • TIM: Regular PlayStation 1 Texture File (2D Graphics in other words).
  • EMW: This is exclusive to the first game, it holds player weapon data.
  • VB/VH: Mostly on the PS1 ports, and somehow made its way in the PC version of RE3 (1999) - as its a lazy PS1 port; complete with wobbly polygons look! But thankfully Classic Rebirth fixes that. This is CAPCOM's own version of PS1 VAB sound banks, but here VH (the header) is separate from the actual Voice Bank (VB).
  • PLD: First introduced in Biohazard 2/Resident Evil 2 Prototype version notoriously famous as "1.5" - these hold Player Data (models, animations, textures) exclusively, separate from Enemy EMDs; which RE1 simply uses EMD for both.
  • PLW: Similar to EMW.
  • ADT: This is basically the alternative to PIX and the format of backgrounds used in RE2 (1998) PC version.
  • SAP: More or less "Sound Audio Pack" from RE2 (1998) PC - the tool supports loading, previewing, replacing parts of and export and even repacking both WAV and OGG (Vorbis OGG only works with Classic Rebirth patch installed).
  • ROFS#.DAT: For some reason CAPCOM decided to pack their game data into these ROFS archives either to prevent modification or to save space, either way, the tool supports unpacking them and the game can read them with some INI modifications, although if you're using Classic Rebirth it can read them directly without any INI modifications, however, it is best to use Classic Rebirth's own mod loading feature (mod_name/manifest.txt + any changed files you have, placed in that folder).

Others

  • Classic Rebirth: A must use quality of life fixes for the original three games to run well on modern systems, complete with controller configuration, better movie players (ffmpeg), mod support and more. By the awesome Gemini-Loboto3.
  • File Editor: More or less a port of Gemini's file editor tool, this generates PNG images which Classic Rebirth supports as replacement of files.
  • Installer: Easy to use installer and updater for Classic Rebirth, simply click, select the folder where your game is installed, and walla! All installed. Have fun, and don't forget to thank the creator himself (Gemini-Loboto3).

More Information

You can find more information at the Resident Evil 123 Modding Forum, Classic RE Modifications Wiki, among others.

For downloading modifications (mods), refer to ModDB and Nexus Mods.

White Day (2001)

File Formats

  • Nop: Nop files... like "Nope... I ain't doing this." Jokes aside, these are the game archive files, the tool supports unpacking and repacking them.
  • PET: These are 3D Models used in White Day (2001) similar to PangYa's 3D model format which also happens to be using the .PET file extension.
  • WAD: This is more or less the GoldSrc Wad format, the same format used in Valve's Half-Life game on PC. It holds texture data, mostly.

Others

  • Font Editor: This is a port of Emuiya's White Day font editor, fun stuff!

Usage

Using the tool is easy and straightforward, to learn how to use the mod support feature for RE/BIO games, refer to .

The Biohazard PIX and PS TIM viewer supports PIX Sheets, TIM Multipacks, and more... if the TIM File has multi-cluts, hold shift and press next / previous to see the other CLUTS.

Clone this wiki locally