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raylib.GetShaderLocation

JoeStrout edited this page Apr 29, 2026 · 2 revisions

Get shader uniform location

Parameters

Parameter Default Value Note
shader
uniformName

Return value

Condition Return Value
(always) number

Notes

Example

shader = raylib.LoadShader("", "glsl/wave.fs")
loc = raylib.GetShaderLocation(shader, "time")
print "Uniform 'time' at location: " + loc

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