Chemical - Rework#798
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kolmipilot wants to merge 44 commits intoKAT-Advanced-Medical:dev-Tomcatfrom
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…monary agent/chocking agent, if wear scba dont need filter, and filter isnt decaying, enable debug temporary because handlevitals_poisoning dont work?
Add action to manage SCBA, add scba functionality. New lines in docs about SCBA. TODO fix: add scba recharge, repair lowoxygen alarm sounds TODO add: gas configurable colors based on tier. mask overlay vanilla functions, but need eh in future: decontamination, new scba without contact requirement
…fects, and color effects to module from settings, added custom damage type, chem burns
added configurable particle effects for chem ammuntion, added tier 2,3 morttar shells,a nd renmae tier 1 added tier 3 BLU-80B bomb
…tion, fix default gas level screen color
added 4 commits
July 24, 2025 14:17
-improved vx poisioning TODO: Add bradycardia to fnc_handleVX.sqf Improve vx poisoning symptoms
MiszczuZPolski
requested changes
Aug 12, 2025
Co-authored-by: MiszczuZPolski <71414303+MiszczuZPolski@users.noreply.github.com>
…dout eh to glasses changed
Cplhardcore
suggested changes
Sep 16, 2025
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Cplhardcore
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Haven't been able to test in game yet, but first thoughts
HandleVX to pfh. Removed bug. GiveUntiScba changed to event. HandleVX added macros. enableSCBA changed systemchat to ace formated text.
Corrected typos and improved clarity in the Chemical.md documentation.
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When merged this pull request will:
TODO:graphical improvement(can be disabled in Zeus / Eden module; supports using shared or unique effects per gas)
vitals\fnc_handlePoisoning.sqfTODO:
Based on https://github.com/AtrixZockt/KAM/tree/dev-Tomcat
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