BBWADG is based on the approach outlined in https://arxiv.org/abs/1808.08645.
BBWADG is built with Eigen 3.2.8 (most recent stable version as of Feb 16, 2016), which is included in this repository. To update Eigen, replace header files in include/Eigen with new header files. (http://eigen.tuxfamily.org)
BBWADG depends on the version 0.1 OCCA library (http://libocca.org) for portability between different GPU vendors.
High order visualization can be achieved using GMSH (http://gmsh.info).
These codes have been tested on OSX 10.11.16.
- To compile with a degree 3 nodal basis
make N=3 B=0 -j
- To compile with a degree 3 Bernstein-Bezier basis:
make N=3 B=1 -j
- To run:
./main meshes/cube1.msh