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Fix Storm trigger by removing incompatible WasCast condition#2

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fix/storm-trigger-wascast-condition
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Fix Storm trigger by removing incompatible WasCast condition#2
Kelvinchen03 wants to merge 19 commits into
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fix/storm-trigger-wascast-condition

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Issue

Fixes phase-rs#1679 — Chatterstorm's Storm copies 0 times (only one Squirrel token created despite 2 prior spells this turn).

Root Cause

The Storm trigger used TriggerCondition::WasCast { zone: None } as an intervening-if condition. However, check_trigger_condition only evaluates WasCast against ZoneChanged events, not SpellCast events. Since the Storm trigger is synthesized on a SpellCast event, the condition always failed, preventing the trigger from firing.

Fix

Removed the WasCast condition from the Storm trigger, following the same pattern as the Casualty trigger. The trigger only fires on SpellCast events, which are only emitted for actual casts, so the cast-ness is already implied by the trigger event itself.

Files Changed

  • crates/engine/src/game/triggers.rs — Removed WasCast condition from Storm trigger synthesis
  • crates/engine/tests/integration/chatterstorm_storm.rs — Added integration test for Storm ability
  • crates/engine/tests/integration/main.rs — Added test module to integration suite

Testing

  • Integration test verifies Storm creates correct number of copies (3 tokens for 2 prior spells)
  • Test passes with the fix

@Kelvinchen03 Kelvinchen03 force-pushed the fix/storm-trigger-wascast-condition branch from 7576025 to 4c20f40 Compare June 1, 2026 04:14
carlos4s and others added 16 commits June 1, 2026 04:57
…s fire (phase-rs#1705)

Co-authored-by: Matt Evans <1388610+matthewevans@users.noreply.github.com>
…rs#1717)

* fix(client): show persisted chosen attributes in card preview

* fix(PR-1717): harden chosen attribute preview

---------

Co-authored-by: Matt Evans <1388610+matthewevans@users.noreply.github.com>
…hase-rs#1722)

* fix(parser): expand "repeat this process for [keywords]" for Kathril (issue phase-rs#1584)

* style(parser): use if let over single-arm match to satisfy clippy (phase-rs#1722)
…ating-relative control transfer (phase-rs#1723)

Two independent root causes left both halves of the ability inert:

1. "create a number of Treasure tokens equal to the result" parsed the
   token count as QuantityRef::Variable("the result"), which resolves to 0
   (quantity.rs last_named_choice fallback) — zero Treasures. The token
   count-expression fallback now chains parse_event_context_quantity before
   the raw Variable fallback, so "the result" maps to EventContextAmount
   (CR 706.2), the same channel RollDie already feeds. Unlocks every
   "create N <token> equal to the result" die/coin card.

2. "The player to your right gains control" had no seating-relative player
   reference, so the recipient parsed as TargetFilter::Any and the resolver
   rejected it as ambiguous — no transfer. Add a parameterized
   TargetFilter::Neighbor { direction: SeatDirection } (CR 102.1 + CR 103.1;
   right = previous seat under clockwise turn order), resolved to a single
   living player via new players::previous_player/neighbor helpers and a
   short-circuit in gain_control::unique_recipient_from_filter. Parser arms
   in oracle_target/subject recognize "the player to your right/left".

Tests drive real resolution: a 3-player end-to-end chain (roll d4 -> N
Treasures read from DieRolled -> control to the right neighbor), a 4-player
eliminated-neighbor skip, and parser/unit coverage. mtgish condition.rs gets
the forced exhaustiveness arm (classifier only, no rules logic).
…rs#1721)

* fix(engine): synthesize Reconfigure attach/unattach abilities (issue phase-rs#1559)

* fix(PR-1721): gate reconfigure unattach activation

---------

Co-authored-by: Matt Evans <1388610+matthewevans@users.noreply.github.com>
* fix(engine): synthesize Mentor attack trigger (issue phase-rs#1485)

* fix(PR-1724): route mentor through keyword trigger installer

---------

Co-authored-by: Matt Evans <1388610+matthewevans@users.noreply.github.com>
…ity (phase-rs#1727)

* fix(engine): account for Harmonize creature-tap reduction in castability (issue phase-rs#1550)

* fix(PR-1727): make harmonize castability exact

---------

Co-authored-by: Matt Evans <1388610+matthewevans@users.noreply.github.com>
phase-rs#1728)

clear_post_collection_transients nulled cast_from_zone for every object
not on the battlefield, including a spell still on the stack. Cascade
(and the wider class of cast-triggered abilities carrying a WasCast
cast-origin intervening-if — Storm, dynamically-granted Casualty)
re-checks that condition at resolution (CR 603.4) while the source spell
is still on the stack. With the provenance wiped, the WasCast arm read
None and silently dropped the trigger, emitting only StackResolved.

Widen the preservation guard to keep cast_from_zone for objects on the
Battlefield OR Stack (CR 702.85a: cascade functions only while the spell
is on the stack), clearing only for objects that have genuinely left to
a zone where cast provenance is no longer meaningful.

Adds a pipeline-level integration test that drives apply() through to
trigger resolution (the existing cascade unit tests call cascade::resolve
directly and bypassed the resolve_top intervening-if gate, which is why
this shipped invisibly).
* Fix non-spell Aura battlefield attachment choices

* fix(PR-1726): harden aura entry attachment choices

Filter non-spell Aura battlefield-entry choices through the shared attachment prohibition gate so effects like CantBeEnchanted are respected before CR 303.4g zone retention is decided.

Avoid emitting duplicate ChangeZone resolution events when the Aura host picker resumes a paused multi-target ChangeZone iteration, and add discriminating resolver tests for the illegal-host and pause/resume cases.

Verification: cargo fmt --all; git diff --check; CARGO_TARGET_DIR=/tmp/forge-rs-pr-1726-target cargo test -p engine --lib aura_put_onto_battlefield_by_effect -- --nocapture; CARGO_TARGET_DIR=/tmp/forge-rs-pr-1726-target cargo test -p engine --lib aura -- --nocapture.

* fix(PR-1726): pass aura choice target through AI fallback

ReturnAsAuraTarget legal_targets now stores TargetRef values so non-spell Aura choices can target either objects or players. The AI fallback should submit the selected TargetRef directly instead of wrapping it as an object target.

Verification: cargo fmt --all; git diff --check; CARGO_TARGET_DIR=/tmp/forge-rs-pr-1726-wasm-target cargo check --package engine-wasm --target wasm32-unknown-unknown; CARGO_TARGET_DIR=/tmp/forge-rs-pr-1726-target cargo check -p phase-ai; CARGO_TARGET_DIR=/tmp/forge-rs-pr-1726-target cargo test -p engine --lib aura_put_onto_battlefield_by_effect -- --nocapture.

---------

Co-authored-by: Michael Briningstool <mike@pop-os.cable.tks-net.com>
Co-authored-by: Matt Evans <1388610+matthewevans@users.noreply.github.com>
* fix(engine): prompt color choice for Exotic Orchard mana (issue phase-rs#1556)

* fix(PR-1720): clean Exotic Orchard prompt test imports

Move the new test imports to the test module scope so the PR follows the repository no-inline-import rule. Production behavior is unchanged.

Verification: cargo fmt --all; git diff --check; CARGO_TARGET_DIR=/tmp/forge-rs-pr-1720-target cargo test -p engine --lib opponent_land_colors -- --nocapture; CARGO_TARGET_DIR=/tmp/forge-rs-pr-1720-target cargo test -p engine --lib game::effects::mana::tests -- --nocapture; CARGO_TARGET_DIR=/tmp/forge-rs-pr-1720-target cargo test -p engine --lib game::mana_abilities -- --nocapture.

---------

Co-authored-by: Matt Evans <1388610+matthewevans@users.noreply.github.com>
Correct the Storm CR citation and tighten the Chatterstorm regression test so it documents the resolution-time condition path.

Verification: cargo fmt --all; git diff --check; CARGO_TARGET_DIR=/tmp/forge-rs-pr-1716-target cargo test -p engine --test integration chatterstorm_storm -- --nocapture; CARGO_TARGET_DIR=/tmp/forge-rs-pr-1716-target cargo test -p engine --lib command_emblem_cast_with_storm_creates_copies_for_prior_spells -- --nocapture.
Kelvinchen03 pushed a commit that referenced this pull request Jun 11, 2026
…se-rs#2824)

* refactor(engine): route single-authority bypasses through canonical entries

- explore.rs: replace hand-rolled library->hand zone mutation with
  zones::move_to_zone (emits ZoneChanged + runs zone-exit cleanup)
- layers: drop the unused evaluate_layers re-export; migrate the two
  production direct callers (become_copy, engine_replacement) to
  flush_layers / mark_layers_full + flush_layers; doc-reserve direct
  evaluate_layers calls for tests
- ability_utils: funnel validate_selected_targets{,_for_ability} count
  validation through one shared inner body (targeting.rs pattern)
- engine_resolution_choices: route the two synthetic-ability resolver
  bypasses through resolve_ability_chain; doc resolve_effect's contract
- keywords: document the object-scoped vs state-scoped query tiers

* feat(parser): single authority for expressing unparsed text

Effect::unimplemented(name, fragment) is the one way to construct the
Unimplemented effect; name is a stable pattern-class key consumed by
coverage gap categorization. Delete the dead parse_or_unimplemented /
option_to_nom boundary fns (zero callers) and fix the stale CLAUDE.md
oracle_nom/error.rs description.

* ci: extend parser gate + add engine-authority and skill-doc gates

- check-parser-combinators.sh: close .rfind/.split/.splitn blind spots;
  new family (E) verbatim-sentence equality (== "25+ chars"); new
  family (F) hand-constructed Effect::Unimplemented literals
- check-engine-authorities.sh (new): diff gate forbidding raw
  .keywords.contains/.iter queries outside the keyword authorities
- check-skill-doc.sh (new): asserts oracle-parser SKILL.md matches the
  parser tree (paths, symbols, priority-table row parity); SKILL.md
  regenerated against the code (38-slot priority table, IR layer,
  clause_shell, oracle_static/ split, single-authority doctrine)

* refactor(parser): make condition bridges exhaustive over their source enums

static_condition_to_trigger_condition, static_condition_to_ability_condition,
and ability_condition_to_static_condition no longer hide unbridged variants
behind wildcards: adding a StaticCondition/AbilityCondition variant is now a
compile error at each bridge, forcing a conscious bridging decision. All
expanded arms map to None exactly as the wildcards did (no behavior change).

* refactor(engine): cost-payment Phase 0 — sorcery-speed delegation + pay_from_pool rename

Phase 0 of the cost-payment unification plan (.planning/cost-payment-unification):

- casting.rs: CastingProhibitionCondition::NotSorcerySpeed now delegates to
  restrictions::is_sorcery_speed_window instead of re-deriving the CR 307.1
  timing predicate inline — restrictions.rs is the single timing authority.
- mana_payment.rs: pay_cost → pay_from_pool (pool-level arithmetic only),
  freeing the pay_cost name for the future game/costs.rs ability-cost
  payment authority. Callers + re-export updated.

* refactor(parser): consolidate three parallel duration grammars into oracle_nom/duration.rs

Single authority for Oracle duration phrases (CR 611.2 / CR 611.2b /
CR 514.2): the prefix-nested nom grammar in oracle_nom/duration.rs now owns
every phrase→Duration mapping. strip_leading_duration /
strip_trailing_duration in oracle_effect/lower.rs are positional-only
wrappers (word-boundary scan + quantity-clause guard; the two phrase tables
are deleted), and the three inline re-encodings in oracle_effect/subject.rs
delegate to the grammar.

Conflict between the old grammars resolved in the strip table's (test-pinned)
favor: 'for as long as you control ~' maps to UntilHostLeavesPlay. That is a
pre-existing imprecision vs CR 611.2b (control loss without leaving the
battlefield should end it) — now visible in exactly one place.

* refactor(parser): replace verbatim sentence clusters with nom single authorities

- 'Your speed can increase beyond 4' (CR 702.179d-e) was string-equality
  encoded at three sites (two oracle.rs routing predicates + the semantic
  parse in oracle_static/dispatch.rs); now one is_speed_unlock_sentence
  combinator in dispatch.rs, called by all three.
- The ChooseFromZone dig continuation 'put the rest on the bottom of your
  library [in a random order | in any order]' (CR 401.4) was three full-line
  equalities in sequence.rs; now one all_consuming combinator with the order
  suffix as an opt(alt(...)) axis.

* refactor(engine): zone-change pipeline Phase A — carve out game/zone_pipeline.rs

Zero-behavior-change carve-out per .planning/zone-change-pipeline/PLAN.md:
execute_zone_move / deliver_replaced_zone_change / apply_zone_delivery_tail
and friends move verbatim from effects/change_zone.rs into the new
game/zone_pipeline.rs module (one mechanical super::→crate:: path fix); a
pub(crate) use shim keeps every existing caller compiling unchanged.

Seeds the Phase B+ vocabulary (not yet consumed, scoped #[allow(dead_code)]):
ZoneMoveRequest + builders, ZoneChangeCause (CR-annotated exemption split),
EntryMods (EtbTapState, not bool), ExileLinkSpec, DeliveryCtx, and the
ApprovedZoneChange proof token (no Serialize/Deserialize/Clone/Default;
private event field; pub(crate) approve_post_replacement mint path).

Independently reviewed: APPROVED. Phase B watch-item: move_object must seed
EtbTapState onto the ProposedEvent directly instead of round-tripping
through execute_zone_move's legacy bool boundary.

* refactor(types): unify Effect::AddCounter into Effect::PutCounter (CR 122.1)

Effect::AddCounter and Effect::PutCounter expressed the same operation
(place counters on an object) through two variants, forcing every match
site to handle both — and several AI policy sites silently handled only
one (cast_facts, redundancy_avoidance had AddCounter-only legs with
PutCounter receiving different treatment). One variant, one meaning:
PutCounter is the single authority, with #[serde(alias = "AddCounter")]
accepting legacy serialized data.

All ~70 match/construction sites across engine, phase-ai, and
mtgish-import migrated; duplicate arms produced by the rename were
collapsed (compiler-verified via -D unreachable-patterns). Engine
inventory regenerated; the two remaining AddCounter entries are
unrelated enums (ReplacementEvent / game event).

* refactor(parser): rewrite parse_restriction_modes as negation x verb-phrase list grammar

Replace ~14 verbatim equality clusters ('can't attack or block',
'can't block or be blocked', ...) with a composed nom grammar:
alt(("can't", "cannot")) + separated_list1 over restriction atoms
(attack / block / be blocked / be sacrificed / be enchanted / be
equipped / be countered / transform / crew). Any combination of atoms
now parses — including orders no current card uses — instead of only
the enumerated permutations. Elided-'be' English ellipsis ('can't be
equipped or enchanted') handled via a bare-atom fallback inside the
list parser.

Also freezes oracle_quantity.rs for new grammar: new quantity
recognition belongs in oracle_nom/quantity.rs (module doc).

* refactor(parser): delete zero-caller parse_target_phrase wrapper

oracle_target::parse_target is the single authority for 'target <type
phrase>' extraction; the unused nom wrapper was a second grammar waiting
to drift. Its tests retargeted to parse_type_phrase, the building block
production actually calls.

* ci: make coverage ratchet informational on push-to-main

On push-to-main the regression check can only do harm: the merge has
already happened, and a failing check blocks the R2 baseline republish
that runs later in the same job — wedging main red until someone
manually uploads a baseline (the recurring PR #2339 / PR #2802
swallowed-clause ratchet deadlock). continue-on-error on main pushes
lets the baseline self-heal after an intentional ratchet absorption,
while PR and merge_group runs remain fully blocking.

* refactor(types): replace sorcery_speed bool with ActivationRestriction::AsSorcery single authority

CR 602.5d: 'Activate only as a sorcery' timing is now represented solely by
ActivationRestriction::AsSorcery in AbilityDefinition.activation_restrictions.
The parallel sorcery_speed display bool is deleted; is_sorcery_speed() queries
the restriction. A hand-written Deserialize (AbilityDefinitionDe mirror)
tolerates the legacy serialized field and migrates sorcery_speed:true into
AsSorcery (dedup). Serialized exports no longer emit the key; snapshots and
the integration card fixture follow.

* refactor(types): fold ActivationCadence into ActivationRestriction (CR 602.5b)

CR 602.5b: once-each-turn activation cadence on keyword actions (Crew) is now
expressed with the existing ActivationRestriction::OnlyOnceEachTurn instead of
the parallel ActivationCadence enum, which is deleted. Keyword::Crew's
once_per_turn becomes Option<Box<ActivationRestriction>> (None = unrestricted;
boxed to break the Keyword -> ActivationRestriction -> ParsedCondition ->
Keyword size cycle). The custom Crew deserializer accepts both the legacy
ActivationCadence tagged shape ({"type":"Unlimited"}/{"type":"OncePerTurn"})
and the new Option<ActivationRestriction> shape. Regenerated integration card
fixture carries the new export shape (and drops the legacy sorcery_speed key).

* docs(engine): fix stale sorcery_speed display-flag comment (review follow-up)

* refactor(engine): seed three-state EtbTapState directly onto ZoneChange proposal (Phase B watch-item)

execute_zone_move took `effect_enter_tapped: bool` and could only ever set
EtbTapState::Tapped, collapsing the Unspecified-vs-Untapped distinction the
pipeline carrier (ProposedEvent::ZoneChange.enter_tapped: EtbTapState) exists
to preserve. move_object further round-tripped its req.mods.enter_tapped
(EtbTapState) through .is_tapped() before passing it in.

Thread EtbTapState end-to-end: execute_zone_move now accepts EtbTapState and
seeds it onto the proposal whenever it is not Unspecified (CR 614.1). All
callers that already hold an EtbTapState (change_zone resolver paths, seek)
pass it through unchanged; bool-literal callers pass EtbTapState::Unspecified.
move_object passes req.mods.enter_tapped directly. No bool round-trip remains.

This is the recorded Phase A review condition for proceeding with Phase B.

* refactor(engine): route destroy.rs delivery through zone pipeline proof token (Phase B)

apply_destroy_after_replacement delivered its inner (post-replacement)
ZoneChange with a bare zones::move_to_zone in both arms (the post-Destroy inner
move and the outer-replacement-redirected-to-ZoneChange move). A destruction
redirected to the battlefield (CR 614.6) therefore dropped the entire delivery
tail: CR 614.1c enters-with-additional-counter statics, enter_tapped /
enter_with_counters, exile-link tracking, and the post-replacement-continuation
drain.

Seal each already-replaced ZoneChange via ApprovedZoneChange::approve_post_replacement
(preserving its `applied` set and re-validating it is a ZoneChange) and deliver
through zone_pipeline::deliver — the single delivery tail. A NeedsChoice from
the tail propagates as `false` (state.waiting_for already set) so the caller
does not advance.

Adds a discriminating integration test
(destroy_redirect_to_battlefield_delivery_tail) that casts "Destroy target
creature" at a victim with a Moved->Battlefield redirect under a CR 614.1c
additional-+1/+1-counter static, and asserts the redirected creature receives
the counter — fails on the old raw move (0 counters), passes through the tail.

CR 701.8a (line 3315), CR 614 / 614.6 (line 3072), CR 614.1c (line 3056).

* refactor(engine): route sacrifice.rs delivery through zone pipeline proof token (Phase B)

apply_sacrifice_after_replacement delivered its inner (post-replacement)
graveyard ZoneChange — and the outer-redirect ZoneChange — with a bare
zones::move_to_zone. A sacrifice redirected to the battlefield (CR 614.6)
therefore dropped the delivery tail (CR 614.1c enters-with-additional-counter
statics, enter_tapped / enter_with_counters, post-replacement-continuation).

Seal each already-replaced ZoneChange via ApprovedZoneChange::approve_post_replacement
and deliver through zone_pipeline::deliver. The Sacrifice proposal carries no
source, so no exile-link context is attributed. A NeedsChoice from the tail
returns SacrificeApply::NeedsChoice (state.waiting_for already set) so the
caller pauses.

Adds a discriminating test (sacrifice_redirected_to_battlefield_applies_enters_with_counters_tail)
driving the real sacrifice_permanent pipeline with a Moved->Battlefield redirect
under a CR 614.1c additional-+1/+1-counter static — fails on the old raw move
(0 counters), passes through the tail.

CR 701.21a (line 3445), CR 614 / 614.6 (line 3072), CR 614.1c (line 3056).

* refactor(engine): route sba.rs lethal-damage delivery through zone pipeline proof token (Phase B)

The lethal-damage state-based-action destruction loop (check_lethal_damage)
delivered its inner (post-replacement) ZoneChange with a bare
zones::move_to_zone. A lethal-damage death redirected to the battlefield
(CR 614.6, Rest in Peace / "would die -> return" class) therefore dropped the
delivery tail (CR 614.1c enters-with-additional-counter statics, enter_tapped /
enter_with_counters, post-replacement-continuation).

Seal the already-replaced ZoneChange via ApprovedZoneChange::approve_post_replacement
(source carried from the Destroy event) and deliver through zone_pipeline::deliver.
Per CR 704.3, completing all SBAs may require a replacement choice surfaced by
the delivery tail (CR 614.12a Devour as-enters); the NeedsChoice arm pauses
exactly as the existing regeneration NeedsChoice arm does (state.waiting_for
already set by the tail).

Adds a discriminating test (sba_lethal_damage_redirected_to_battlefield_applies_enters_with_counters_tail)
driving check_lethal_damage directly with a Moved->Battlefield redirect under a
CR 614.1c additional-+1/+1-counter static — fails on the old raw move
(0 counters), passes through the tail (exactly 1).

CR 701.19b (line 3426), CR 704.3 (line 5457), CR 704.5g (line 5476),
CR 614 / 614.6 (line 3072), CR 614.1c (line 3056), CR 614.12a (line 3099).

* docs(engine): correct SBA delivery CR annotation to 704.5g + 614.6 (review follow-up)

701.19b is regeneration-via-static; the delivered event here is a
lethal-damage destruction (CR 704.5g) whose redirect is a replacement
(CR 614.6).

* refactor(engine): hoist token + B->B no-op guards into move_object preflight (Phase C0a, Risk #11)

The unified pipeline runs replace_event ahead of zones::move_to_zone's
delivery-time guards. A one-shot replacement could therefore be consumed
(last_effect_count, CR 616.1 choices) on a move the primitive then rejects as
a no-op. Hoist the two cheap, side-effect-free object-level guards
(CR 111.8 token-outside-battlefield cease-to-exist, CR 603.2g + CR 603.6a
Battlefield->Battlefield no-op) into move_object's preflight, before the
execute_zone_move replacement consult.

Behavior-neutral in Phase C0a (move_object has no production callers yet);
the guards take effect as the bucket-B effect sites migrate in C1+.

CR 111.8 (line 663), CR 603.2g (line 2573), CR 603.6a (line 2595).

* fix(engine): clear damage on lethal-damage death redirected to battlefield (Phase C0b, CR 614.5)

A lethal-damage SBA destruction redirected by a Moved replacement back to the
battlefield delivers a Battlefield->Battlefield ZoneChange. zones::move_to_zone's
CR 603.2g no-op guard returns before reset_for_battlefield_entry, so the
creature keeps its marked damage. The SBA fixpoint then re-derives lethal damage
and re-fires the destruction-replacement on every iteration (counter / event
stacking, capped at MAX_SBA_ITERATIONS=9) — a pre-existing CR 614.5 violation
(a replacement gets only one opportunity), surfaced visibly by the Phase B
delivery-tail routing because the enters-with-additional-counter static now
applies on each re-entry.

Root cause: the no-op guard is correct for a spurious self-loop (Coiling Oracle)
but the redirected death is a genuine leave-and-re-enter — a new object per
CR 400.7 whose damage is gone. After delivering the redirect, clear the marked
damage the no-op delivery left behind so the fixpoint sees no lethal damage and
the one-shot replacement is not re-applied.

Adds a discriminating test (sba_lethal_damage_redirect_to_battlefield_applies_counter_exactly_once)
driving check_state_based_actions with a Moved->Battlefield redirect under a
CR 614.1c additional-+1/+1-counter static: pre-fix the creature ends with
Some(9) counters (9 re-fires); post-fix exactly Some(1).

CR 614.5 (line 3069), CR 400.7 (line 1948), CR 603.2g (line 2573), CR 704.5g.

* fix(engine): route mill delivery through zone pipeline so Moved redirects fire (Phase C1)

mill::apply_mill_after_replacement delivered each milled card with a bare
zones::move_to_zone, which never proposed a per-card ZoneChange. Moved-level
redirects ("if a card would be put into a graveyard from anywhere, exile it
instead" — Rest in Peace / Leyline of the Void class) were therefore silently
dropped for milled cards: a milled card reached the graveyard even with Rest in
Peace in play (PLAN §8 Risk #1; confirmed bug).

Route each milled card through zone_pipeline::move_object, which proposes the
inner ZoneChange and consults the Moved replacements before delivery. The milled
card itself anchors the Effect cause (mill to a graveyard creates no exile-link
and a Moved replacement's valid_card is evaluated against the moved card, so
this matches the pre-pipeline raw attribution while enabling the consult).

A per-card NeedsChoice (CR 616.1 multi-replacement race on one milled card) is
parked (state.waiting_for already set) and stops the batch; no real card
produces this on a library->graveyard mill, so the resumable batch-continuation
(PLAN §5a / Risk #10) is deferred. Discriminating test asserts non-interactivity
via the mandatory RIP redirect.

Adds mill_honors_rest_in_peace_graveyard_to_exile_redirect: drives the real Mill
pipeline with a global graveyard->exile Moved replacement and asserts milled
cards land in EXILE (graveyard empty) — fails on the old raw move (graveyard).

Also removes the now-live #[allow(dead_code)] on zone_pipeline::move_object.

CR 701.17a (line 3402), CR 614.6 (line 3072), CR 616.1 (line 3169).

* fix(engine): resume mill batch across per-card replacement choices instead of stranding (Phase C1 review fix)

The C1 mill migration bailed with 'return Ok(())' when a per-card Moved
replacement surfaced a choice, on the false claim that no real card produces
one: the CR 616.1 materiality classifier treats ANY destination-redirecting
Effect::ChangeZone as Unconditional-material, so two simultaneously-applicable
graveyard->exile redirects (Rest in Peace + Leyline of the Void — a real,
common combination) prompt for ordering on EVERY milled card. Pre-fix the
first card's prompt never even surfaced (the pause set pending_replacement but
no caller parked waiting_for) and cards 2..N stranded in the library.

Implement the PLAN §5a batch continuation (option a):
- mill's per-card delivery loop now parks the prompt via
  replacement::park_waiting_for and stashes the undelivered tail in the new
  state.pending_mill_deliveries (PendingMillDeliveries { remaining,
  destination }).
- handle_replacement_choice drains the parked tail after the chosen event
  delivers (Execute arm, following the established pending-queue drain
  pattern; Prevented arm analogous) via
  mill::drain_pending_mill_deliveries, re-parking when the next card surfaces
  its own prompt.

Discriminating test mill_under_two_graveyard_redirects_delivers_every_card_through_ordering_choices:
mills 3 cards under RIP + Leyline, answers each CR 616.1 ordering prompt, and
asserts ALL milled cards leave the library and end in exile with the tail
fully drained. Pre-fix it fails (no prompt surfaced; cards stranded).

CR 701.17a (line 3402), CR 616.1 (line 3169), CR 614.6 (line 3072).

* docs(engine): scope C0b damage scrub as degenerate self-redirect guard, not CR 400.7 re-entry (review fix)

The C0b comment justified clearing damage_marked via the CR 400.7 new-object
rule, contradicting the chosen delivery: the Battlefield->Battlefield no-op
means reset_for_battlefield_entry never ran, so incarnation epoch, summoning
sickness, counters, and entered_battlefield_turn are all stale — claiming a
new object while delivering a stale one is inconsistent.

Reword to the narrow reading: a 'remains on the battlefield instead of dying'
replacement is regeneration-shaped — CR 701.19a/b replaces destruction with
'remove all damage marked on it' while the permanent STAYS the same object —
so the two-field damage scrub matches that semantics without claiming a
new-object re-entry. Add a TODO at the site recording the staleness (and the
delivery tail's CR 614.1c counter re-application) as the open question for
when a real would-die->battlefield redirect card class appears: no card
currently parses to one (parser builds die->exile / shuffle-back;
Persist/Undying are dies-triggers), so the semantics decision is deliberately
not baked in on zero real cards. Test doc header updated to match.

Comment-only change; behavior unchanged (test still passes: exactly one
CR 614.1c counter per SBA fixpoint).

CR 701.19a/b (lines 3424/3426), CR 603.2g (line 2573).

* docs(engine): correct mill NeedsAuraAttachmentChoice stash comment (round-2 review P2)

The stash comment claimed reaching the aura-attachment-choice arm 'fails
loudly (undrained tail)'. It does not: an aura-host choice surfaces as
WaitingFor::ReturnAsAuraTarget, not the replacement-choice path, so
drain_pending_mill_deliveries (only invoked from handle_replacement_choice)
never fires for it. A stale pending_mill_deliveries would instead be silently
drained by the NEXT unrelated replacement-choice resume. The arm is dead code
for every parsed Mill today (Battlefield is not a Mill destination); document
the real behavior so a future battlefield-mill variant is understood as a bug
to surface rather than a self-healing path.

CR 303.4f (line 822).

* fix(engine): propagate mill per-card pause through apply_mill_after_replacement (round-2 review P1)

The nested Mill-event resume path clobbered a per-card mill park. When a
Mill-event replacement (e.g. a mill-doubler) resolves through a CR 616.1
ordering choice, handle_replacement_choice's Mill arm applied the accepted
event with 'let _ = apply_mill_after_replacement(...)', discarding the helper's
pause signal, then unconditionally reset state.waiting_for to Priority (~:392).
If deliver_mill_cards parked a per-card prompt inside that arm (two
simultaneously-applicable graveyard->exile redirects make every milled card
prompt for CR 616.1 ordering), the reset stranded the first paused card.

Plumb deliver_mill_cards's existing pause bool out through
apply_mill_after_replacement (now returns Result<bool, EffectError>; true =
fully delivered, false = parked) and early-return from the Mill arm on a pause,
mirroring the apply_etb_counters early-return precedent. EffectError has no
EngineError conversion at that arm, so the error is mapped to 'delivered'
(preserving the prior let _ swallow) and only the pause is acted on. mill::resolve
also bails before EffectResolved on a per-card pause so it doesn't emit a
resolution event over a parked prompt.

Reachable only with two simultaneous Mill-event replacements that both prompt,
which no parsed card produces, so a full runtime repro is impossible. The unit
test apply_mill_after_replacement_reports_per_card_pause_to_caller drives the
shared seam directly: under two graveyard->exile redirects the first milled
card surfaces a CR 616.1 prompt, asserting the helper returns false, leaves
waiting_for set to that prompt, and parks the tail — the exact contract the
Mill arm's early-return now depends on.

CR 701.17a (line 3402), CR 616.1 (line 3169), CR 614.6 (line 3072).

* docs(engine): confirm rad-counter mill read is park-safe (round-2 review P3)

rad_counters assesses CR 728.1 life loss from library_before (a pre-mill
snapshot) immediately after apply_mill_after_replacement. Document that this
read remains correct even if the mill parks mid-batch on a per-card CR 616.1
ordering choice: milled_ids is fixed by the post-replacement count against the
snapshot (identifying the correct top-N cards regardless of delivery routing),
and the per-card life-loss loop reads card type from state.objects, which is
zone-independent. The parked tail is delivered by the resume path; the snapshot
predates any delivery.

CR 728.1 (line 6239).

* fix(engine): route countered spell to graveyard/exile through zone pipeline (Phase C3)

counter::resolve and resolve_all moved a countered spell off the stack with a
raw zones::move_to_zone, which never proposed a per-card ZoneChange. Moved-level
graveyard redirects (Rest in Peace / Leyline of the Void: 'if a card would be
put into a graveyard from anywhere, exile it instead') were therefore silently
dropped for countered spells: a countered spell reached the graveyard even with
Rest in Peace in play (PLAN §8 Risk #3 — graveyard-redirect class, confirmed
bug).

Route the stack -> graveyard/exile move through zone_pipeline::move_object so
the inner ZoneChange is proposed and Moved replacements are consulted before
delivery. The exile-on-counter destination (CR 702.34a/127a/180a Flashback /
Aftermath / Harmonize) is a static destination rule, not a replacement, so it
is still selected before the consult. SpellCountered now fires immediately on
stack removal (the counter itself) rather than after the consequent move, so a
CR 616.1 ordering pause during delivery does not drop it. A single applicable
redirect never prompts; only two simultaneous redirects produce a CR 616.1
choice — that mass multi-card continuation is the Phase C4 class (bail on pause;
no parsed card combines mass counter with a double graveyard redirect today).

Discriminating test countered_spell_honors_rest_in_peace_graveyard_to_exile_redirect:
counters a spell with a global graveyard->exile Moved redirect on the
battlefield and asserts the spell ends in EXILE (graveyard empty). FAILS on the
pre-C3 raw move (spell reaches the graveyard, redirect dropped).

CR 608.2b (line 2807), CR 614.6 (line 3072), CR 616.1 (line 3169), CR 701.6a (line 3309).

* fix(engine): route mass bounce through zone pipeline + generalize batch continuation (Phase C4)

bounce::resolve_all delivered each mass-bounced permanent with a raw
zones::move_to_zone under a comment claiming 'no replacement-pipeline detour is
needed because mass-bounce events are not destruction events (CR 614.6 doesn't
apply here)'. That justification was wrong by citation: CR 614.6 governs
replacement semantics generally, and CR 614.1 replacements watch zone-change
*events*, not only destruction. The raw move never proposed a per-object
ZoneChange, so Moved redirects watching the bounce destination ('if a permanent
would be returned to a hand, exile it instead' class) silently never fired
(PLAN §8 Risk #4). The single-target bounce raw moves (battlefield/graveyard/
stack -> destination) had the same gap.

Route every bounce move through the pipeline. mass bounce uses a new shared
batch entry zone_pipeline::move_objects_simultaneously; the single-target and
non-targeted-single paths use move_object. The stale 614.6 comment is deleted.

Generalize the Phase C1 mill continuation rather than add a second parallel
struct (CLAUDE.md parameterize-don't-proliferate applies to state types too):
- PendingMillDeliveries -> PendingBatchDeliveries (identical { remaining,
  destination } shape; serialized as a plain struct so the type rename is
  wire-transparent; the GameState field pending_mill_deliveries ->
  pending_batch_deliveries carries a serde field-name alias for save compat).
- New zone_pipeline::move_objects_simultaneously runs each request through
  move_object, parks + stashes the undelivered tail on a CR 616.1 pause, and
  stamps CR 603.10a co-departure over the departed subset on completion (a no-op
  for non-battlefield origins, so mill reuses it unchanged).
- zone_pipeline::drain_pending_batch_deliveries replaces
  mill::drain_pending_mill_deliveries; mill::apply_mill_after_replacement now
  delegates to the shared batch entry, deleting its bespoke deliver_mill_cards.
- engine_replacement.rs drains pending_batch_deliveries from both the Execute
  and Prevented resume arms.

A single applicable redirect never prompts (the realistic path), so the common
mass bounce never pauses. Only two simultaneous redirects on one object split a
batch; the co-departure stamp is then per delivered segment rather than threaded
across the pause boundary (no parsed card hits this — documented).

Two discriminating tests (bounce_destination_redirect.rs):
- mass_bounce_honors_to_hand_redirect: a single to-hand -> exile redirect sends
  every mass-bounced creature to EXILE, not the hand. FAILS on the old raw move.
- mass_bounce_under_two_redirects_delivers_every_permanent_through_choices: two
  simultaneous redirects make every bounced creature prompt a CR 616.1 ordering
  choice; answering each delivers ALL of them (none stranded) and fully drains
  the parked batch tail.

CR 614.6 (line 3072), CR 616.1 (line 3169), CR 603.10a (line 2634), CR 400.7 (line 1948).

* fix(engine): centralize replacement-choice park in move_object so paused single moves can't ghost (round-3 review Fix 1+2)

zone_pipeline::move_object did not park state.waiting_for on NeedsChoice:
replace_event sets only pending_replacement, and the wait-state was each
caller's to set. The C3/C4 single-move migrations (counter.rs x2, bounce.rs x3)
bailed with 'return Ok(())' under comments falsely claiming the pipeline parks.
Under two simultaneously-applicable graveyard->exile redirects (Rest in Peace +
Leyline of the Void, or two RIP copies — RIP is not legendary), a countered
spell was: removed from the stack, SpellCountered emitted, its move parked in
pending_replacement, and the prompt NEVER surfaced (the engine gates
ChooseReplacement on the wait state) — permanently ghosting the spell (off
state.stack but obj.zone == Stack).

Centralize the park at the single unparked origin: execute_zone_move's
replace_event NeedsChoice arm now calls replacement::park_waiting_for before
returning, making counter.rs, bounce.rs, seek.rs (latent same-class ghost — it
discards the result entirely), and every future C5-C9 single-move migration
safe by construction. Idempotence verified:
- park_waiting_for keeps the CR 614.12a devour guard (never clobbers an
  already-surfaced EffectZoneChoice) and recomputes the identical
  ReplacementChoice from the same pending_replacement, so callers that still
  self-park (change_zone's park_waiting_for arms; end_phase /
  exile_from_top_until's replacement_choice_waiting_for) double-set the same
  value.
- sba.rs's self-parks are on its OWN replace_event calls (Destroy / inner
  ZoneChange proposals), not downstream of move_object — unaffected today;
  redundant-but-idempotent when C7 migrates it.
- deliver_batch's explicit park is removed (now redundant); the delivery-tail
  NeedsChoice path is deliberately NOT parked here — its wait state is already
  set by the counter-pause/devour machinery.
The false 'parks via the pipeline' comments are now true and updated to credit
the centralized park; two stale CR 608.2b citations corrected to CR 701.6a.

Discriminating test countered_spell_under_two_redirects_surfaces_prompt_and_exiles
(fail-first verified): counters a spell under RIP + Leyline, asserts the
CR 616.1 ordering prompt SURFACES, answers it via a real
GameAction::ChooseReplacement dispatch, and asserts the spell ends in EXILE with
no ghost (zone == Exile, exile container holds it, graveyard empty,
pending_replacement clear). Pre-fix run: FAIL with 'waiting_for = Priority {
player: PlayerId(0) }, spell zone = Stack' — the exact unparked-pause ghost.

CR 616.1 (line 3169), CR 614.6 (line 3072), CR 701.6a (line 3301).

* fix(engine): batch-continuation comment accuracy + rad-counter park bail + discard delivery re-bucket (round-3 review Fix 3)

(a) deliver_batch's aura-arm comment claimed a stale tail 'surfaces a bug'
(undrained). It does not: the engine_replacement drain gate keys on
pending_batch_deliveries.is_some(), not provenance, so a stale tail would be
silently drained by the NEXT unrelated replacement-choice resume — the same
mischaracterization the P2 review fix corrected in mill.rs. State the real
behavior.

(b) The mark_simultaneous_departures no-op-for-mill reasoning was wrong:
departed_subset (zones.rs:609) DOES include milled cards — it filters on
current zone != Battlefield, and a card now in a graveyard passes. The actual
no-op comes from the EVENT gate: mark_simultaneous_departures (zones.rs:580)
only stamps ZoneChanged events with from: Some(Zone::Battlefield), and a
library-origin move emits none. Both comments corrected.

(c) rad_counters now bails on a parked mill (apply_mill_after_replacement ->
false) like mill::resolve does: continuing into the CR 728.1 life-loss loop
would propose LifeLoss replacement events while the parked CR 616.1 choice is
pending and could overwrite pending_replacement, ghosting the paused milled
card. The life-loss/rad-removal tail is dropped on that parked path (reachable
only with two simultaneous graveyard redirects active while rad counters
trigger) — accepted and documented rather than threaded through the batch
resume.

(d) discard.rs complete_discard_to_graveyard re-bucketed with a comment: it is
a Bucket A post-replacement DELIVERY site (eventual Phase E shape:
approve_post_replacement + deliver on the lowered ZoneChange carrying applied),
not a move_object site — re-proposing would double-apply Discard-level
definitions. Deferred from this round because deliver's tail drains
post_replacement_continuation at delivery time with Moved context, and timing
equivalence for the Discard-execute chain class (madness / Abundance) needs its
own discriminating tests. Audit correction recorded at the site: the
discard_applier Discard->ZoneChange lowering runs only when a Discard-level
definition (madness class) applies — moved_matcher accepts only ZoneChange
proposals — so a PLAIN discard never consults Moved redirects and Rest in Peace
does not exile it today. That graveyard-redirect gap (same class as mill C1 /
counter C3 / bounce C4) needs the inner-ZoneChange-with-applied lowering plus a
discriminating RIP-on-discard test as its own commit.

CR 616.1 (line 3169), CR 728.1 (line 6239), CR 603.10a (line 2634), CR 701.9a (line 3334 area — see docs), CR 303.4f (line 1652).

* fix(engine): plain discard consults Moved redirects (CR 614.6 / 701.9a)

A plain discard moved hand -> graveyard via raw `move_to_zone`, never
consulting `Moved` replacements, so Rest in Peace / Leyline of the Void
did not exile a discarded card. Lower the accepted Discard into an inner
hand -> graveyard `ZoneChange` carrying the outer pass's `applied` set and
run it through the replacement pipeline, mirroring `discard_applier`'s
lowering. The `applied` set guards against re-running Discard-level
(madness) definitions; the lowered ZoneChange already re-loops through the
pipeline (CR 616.1f) for the madness path, so only the unmodified
Execute(Discard) arm needed the fix.

- complete_discard_to_graveyard now takes (source_id, applied), re-proposes
  through replace_event, and returns DiscardOutcome so a Moved-redirect
  CR 616.1 choice can propagate.
- Mayhem marker (CR 702.187b, record_card_discarded) stamped only when the
  card actually reaches the graveyard (CR 701.9c) — redirects leave it
  elsewhere, matching the Madness -> exile path.
- All four callers (resolve specific/non-specific, discard_as_cost,
  handle_replacement_choice resume, ward-discard) updated to surface the
  pause.

CR grep (docs/MagicCompRules.txt):
  701.9a To discard a card, move it from its owner's hand to that player's graveyard.
  701.9c If a card is discarded, but an effect causes it to be put into a hidden zone instead ...
  614.6. If an event is replaced, it never happens. A modified event occurs instead ...

Discriminating tests (effects/discard.rs):
  plain_discard_consults_rest_in_peace_and_exiles — RIP on board, plain
    discard ends in exile not graveyard (failed on the old raw-move path).
  madness_class_discard_still_works_without_double_consult — madness
    redirect to exile fires exactly once (no double-consult).

* fix(engine): seek bail-on-pause + route non-battlefield move through pipeline (CR 616.1 / 614.6)

Seek ignored `execute_zone_move`'s result and always pushed
`EffectResolved`, so a per-card replacement pause was clobbered, and a
multi-card seek with consecutive pausing replacements overwrote
`pending_replacement` — ghosting earlier picks. It also moved
non-battlefield destinations via raw `zones::move_to_zone`, never proposing
a per-card ZoneChange (C9 entry), so `Moved` redirects never fired.

Replace the per-card loop with the shared batch entry
`zone_pipeline::move_objects_simultaneously` (mill::resolve pattern): both
destinations now route through the pipeline, attribution stays
`ability.source_id` (so battlefield entries record
`entered_via_ability_source` and exile-link tracking keys off the seek
source), and a mid-batch CR 616.1 pause parks `state.waiting_for` + stashes
the tail in `pending_batch_deliveries`. Bail before `EffectResolved` on
NeedsChoice so the prompt is not clobbered.

CR grep (docs/MagicCompRules.txt):
  614.6. If an event is replaced, it never happens. A modified event occurs instead ...
  (616.1 ordering among applicable replacements — pipeline_loop authority)

Discriminating test (effects/seek.rs):
  seek_parks_on_per_card_replacement_choice_and_stashes_tail — two
    simultaneous graveyard->exile redirects make the first seeked-to-graveyard
    card prompt for CR 616.1 ordering; the batch parks, stashes the tail, and
    EffectResolved is NOT emitted (old loop ran to completion over the parked
    prompt).

* fix(engine): reveal_until battlefield entry routes through zone pipeline (CR 614.1c / 306.5b)

The kept-card battlefield entry used a raw `zones::move_to_zone`, skipping
the CR 614.1c delivery tail — so a revealed planeswalker/battle entered
with 0 loyalty/defense counters and was immediately put into the graveyard
by CR 704.5i. Route the entry through `zone_pipeline::move_object`: the
delivery tail seeds intrinsic enters-with counters, enters-with-counters
statics, and applies the CR 614.1 tap-state from the seeded EntryMods. The
previous manual `obj.tapped = true` is dropped (the tail does it — double-
application check). The `enters_attacking` combat placement (CR 508.4)
stays after delivery (not part of the zone tail). Bail on NeedsChoice /
NeedsAuraAttachmentChoice (centralized park in move_object).

The `move_to_library_position` rest-pile site (shuffle_to_bottom) is a
library-placement SIBLING raw mover, DEFERRED to Phase D with a comment:
move_object's placement arm is still a Phase-A stub that skips the
replacement consult, and a library→bottom reposition has no Moved-redirect
class to consult, so routing through it gains nothing now.

CR grep (docs/MagicCompRules.txt):
  306.5b A planeswalker has the intrinsic ability "This permanent enters with a ..."
  310.4b A battle has the intrinsic ability "This permanent enters with a number ..."
  614.1c Effects that read "[This permanent] enters with . . . ," ...
  704.5i If a planeswalker has loyalty 0, it's put into its owner's graveyard.
  508.4. If a creature is put onto the battlefield attacking, its controller ch...
  303.4f If an Aura is entering the battlefield under a player's control by any...
  616.1. If two or more replacement and/or prevention effects are attempting to...

Discriminating test (effects/reveal_until.rs):
  reveal_until_planeswalker_enters_with_intrinsic_loyalty — a loyalty-4
    planeswalker revealed to the battlefield enters with 4 loyalty counters
    (old raw path: 0 counters, dead by CR 704.5i).

* fix(engine): resolution-choice battlefield entries route through zone pipeline (CR 614.1c)

The RevealUntilKeptChoice-accept and DigChoice-kept handlers moved
battlefield-entry cards via raw `zones::move_to_zone` + a manual
`obj.tapped`, skipping the CR 614.1c delivery tail — so a kept/dug
planeswalker or battle entered with 0 loyalty/defense and died to
CR 704.5i. Route the battlefield branches through
`zone_pipeline::move_object` (consistent with the synchronous
reveal_until path migrated in C5): the tail seeds intrinsic enters-with
counters and applies the CR 614.1 tap-state from the seeded EntryMods, so
the manual tap is dropped. Bail on NeedsChoice / NeedsAuraAttachmentChoice
(centralized park; realistically unreachable for the dig classes).
`enters_attacking` (CR 508.4) combat placement stays post-delivery.
DigChoice now binds `source_id` for CR 400.7 attribution (falls back to the
moved object when None, matching the pre-pipeline raw move).

Non-battlefield resolution-choice moves (manifest/surveil/dig rest to
graveyard, route_rest_partition) are left raw this round — they sit inside
multi-card loops with post-loop cleanup (revealed-marker clearing,
continuation drain) where a per-card Moved-redirect pause cannot simply
`return` without stranding the rest; migrating them needs the batch-entry +
continuation restructure and is deferred. Library-placement sibling sites
(move_to_library_position / move_to_library_at_index) stay deferred to
Phase D.

CR grep (docs/MagicCompRules.txt):
  306.5b A planeswalker has the intrinsic ability "This permanent enters with a ..."
  310.4b A battle has the intrinsic ability "This permanent enters with a number ..."
  614.1c Effects that read "[This permanent] enters with . . . ," ...
  704.5i If a planeswalker has loyalty 0, it's put into its owner's graveyard.
  508.4. If a creature is put onto the battlefield attacking, its controller ch...
  400.7. An object that moves from one zone to another becomes a new object wit...
  616.1. If two or more replacement and/or prevention effects are attempting to...
  303.4f If an Aura is entering the battlefield under a player's control by any...

Discriminating test (effects/reveal_until.rs):
  reveal_until_kept_choice_planeswalker_enters_with_loyalty — drives the
    RevealUntilKeptChoice accept handler; a loyalty-5 planeswalker enters with
    5 loyalty counters (old raw handler: 0, dead by CR 704.5i).

* fix(engine): non-destroy SBA deaths consult Moved redirects (CR 704.5 / 614.6)

The non-destroy state-based-action graveyard moves (zero toughness, zero
loyalty, zero defense, legend-rule loser, unattached aura, battle without a
protector, final-chapter Saga sacrifice) used a bare `zones::move_to_zone`,
skipping the CR 614.6 replacement consult. These are "leaves the
battlefield" / "dies" events (CR 603.6c + CR 700.4), so a `Moved`
graveyard->exile redirect (Rest in Peace / Leyline of the Void) must apply
— it did not.

Add a shared `move_to_graveyard_via_pipeline` helper that routes each
SBA-departing permanent through `zone_pipeline::move_object` with
`ZoneChangeCause::StateBasedAction`. It returns `true` (and the caller
bails) on a CR 616.1 ordering pause, mirroring the established
`check_lethal_damage` regeneration-pause arm; the CR 704.3 fixpoint re-runs
after the choice resolves and re-derives any undelivered SBA deaths, so
bailing strands nothing. The self-parks at the destroy loop remain
redundant-but-idempotent with the centralized park in move_object.

CR grep (docs/MagicCompRules.txt):
  704.5f If a creature has toughness 0 or less, it's put into its owner's graveyard.
  704.5i If a planeswalker has loyalty 0, it's put into its owner's graveyard.
  704.5j If two or more legendary permanents with the same name are controlled ...
  704.5m If an Aura is attached to an illegal object or player, or is not attac...
  704.5s If the number of lore counters on a Saga permanent ...
  704.5v If a battle has defense 0 ...
  704.5w If a battle has no player in the game designated as its protector ...
  603.6c Leaves-the-battlefield abilities trigger when a permanent moves from t...
  700.4. The term dies means "is put into a graveyard from the battlefield."
  614.6. If an event is replaced, it never happens. A modified event occurs instead ...
  616.1. If two or more replacement and/or prevention effects are attempting to...

Discriminating test (sba.rs):
  sba_zero_toughness_death_consults_rest_in_peace_and_exiles — a
    zero-toughness creature with RIP on the battlefield is exiled, not put into
    the graveyard (old bare-move path: graveyard).

* docs(engine): document C8/C9 zone-pipeline deferral — no Moved class targets Hand/Exile/Stack (PLAN Risk #5/#8)

C8 (casting_costs/engine.rs cost sites) and C9 (Hand/Exile 1-site tail) are
analyzed and deferred: the parser and synthesis only ever emit `Moved`
redirects with `destination_zone` Graveyard (Rest in Peace / Leyline class)
or Battlefield (ETB modifiers) — verified by grep of
oracle_replacement.rs `destination_zone(Zone::...)`. There is NO `Moved`
redirect class targeting a Hand, Exile, or Stack destination, so routing
those moves through `move_object` would consult nothing and only add an
unresumed-pause path to cost-payment / draw / dig flows that do not model a
mid-flow replacement-choice resume. Draw-level replacements already apply at
`ReplacementEvent::Draw` upstream.

Records the finding inline at draw.rs:209 (the PLAN Risk #5 audit anchor),
covering the whole Hand/Exile C9 tail (gift_delivery, connive, explore,
turns return-to-hand; haunt, discover, exile_top, cascade, collect_evidence,
ripple). seek.rs:97 and mill.rs:108 were migrated in earlier rounds (D2 / C1);
discard.rs:38 stays Bucket A (Phase E).

CR grep (docs/MagicCompRules.txt):
  614.6. If an event is replaced, it never happens. A modified event occurs instead ...

No behavioral change; comment-only. No discriminating test (the deferral is
the absence of a behavioral change to test).

* fix(engine): scope self-ETB Moved replacements to battlefield entry (CR 614.1c)

Self-scoped as-enters replacements ("~ enters with N counters", enters
tapped/prepared, as-enters choices, enter-as-copy, Karoo/shock/reveal lands;
plus the Fading/Vanishing, Modular, Sunburst, Graft, Bloodthirst, Devour,
Amplify keyword synthesizers) parsed/synthesized as
ReplacementEvent::Moved with valid_card(SelfRef) and NO destination_zone.
moved_matcher skips the destination gate when destination_zone is None, and
a battlefield permanent is in-scan for its OWN departure — so the def
matched the permanent's own battlefield EXIT: phantom counters +
CounterAdded events on corpses (SBA deaths, bounce, destroy/sacrifice), a
spurious CR 616.1 ordering prompt under a single Rest in Peace, and
Optional clone defs forcing an "enter as a copy?" prompt on death.

Fix is data-shape, not matcher special-casing: stamp
.destination_zone(Zone::Battlefield) at construction on every self-ETB
Moved def — CR 614.1c defs ("[This permanent] enters with...") are
definitionally battlefield-entry-scoped. Parser sites: enters-tapped
(unconditional/unless/if-controls), Karoo pay-cost, enters-prepared,
reveal-land, shock land, as-enters-choose, clone, counter-choice, and the
enters-with-counters builder (previously stamped only the is_external
ChangeZone branch). Synthesis sites: Fading/Vanishing, Modular, Sunburst,
Graft, Bloodthirst, Devour, Amplify (Riot/Unleash/Siege/Tribute/Saga were
already stamped). The unearth / "would leave the battlefield" departure
watchers stay destination-agnostic by design.

CR grep (docs/MagicCompRules.txt):
  614.1c Effects that read "[This permanent] enters with . . . ," "As [this per...
  614.6. If an event is replaced, it never happens. A modified event occurs ins...
  616.1. If two or more replacement and/or prevention effects are attempting to...

Discriminating tests (fail-first evidence captured pre-fix):
  sba.rs::sba_death_does_not_apply_own_enters_with_counter_replacement
    — FAILED pre-fix: phantom counter on corpse (left: 1, right: 0)
  sba.rs::sba_death_under_single_rip_exiles_directly_no_prompt_no_counters
    — FAILED pre-fix: spurious CR 616.1 ordering prompt
  bounce.rs::bounce_does_not_apply_own_enters_with_counter_replacement
    — FAILED pre-fix: phantom counter on bounced card (left: 1, right: 0)
All three drive parse_replacement_line (real parser output), then the SBA /
bounce pipeline.

* docs(engine): correct C8/C9 deferral rationale at draw.rs (destination-None Moved class)

The recorded rationale ("no Moved class targets Hand/Exile") was incomplete:
self-ETB Moved constructors carried NO destination_zone, and None matches
every destination — so pre-Fix-1 such defs DID match Hand/Exile deliveries.
The deferral conclusion stands (and was reinforced: migrating C8/C9 before
the destination stamps landed would have widened the phantom-application
defect). Post-stamp, explicit destinations are Graveyard/Battlefield only
and the remaining destination-None defs are deliberate battlefield-departure
watchers (unearth class), so the original claim is now true. Comment-only.

* fix(engine): prevented discard records nothing; document paused-path bookkeeping gap (CR 614.6 / 701.9a)

Prevented arm: a prevented inner ZoneChange means the card never left the
hand — per CR 701.9a (to discard = move hand -> graveyard) NO discard
occurred, so skip record_discard / the CR 702.187b Mayhem stamp / the
Discarded event. Previously the arm fell through and recorded+emitted a
discard that never happened, incoherent with the NeedsChoice early-return.
Distinct from a REDIRECTED discard (CR 701.9c: still discarded — the
Execute and madness arms keep recording+emitting).

NeedsChoice arm: documented gap (counter.rs resolve_all style) instead of a
resume-side continuation — a CR 616.1 ordering pause on the inner move (TWO
materially-different Moved redirects on one discard, e.g. RIP + Wheel of
Sun and Moon) delivers the card via the generic ZoneChange resume with no
discard context, skipping "whenever you discard" bookkeeping for that card
and abandoning a multi-card remainder. A proper fix needs a new serialized
state slot + resume wiring; not built for a board no parsed deck assembles.
Single-redirect boards (RIP alone) never prompt and are fully correct.

CR grep (docs/MagicCompRules.txt):
  614.6. If an event is replaced, it never happens. A modified event occurs ins...
  701.9a To discard a card, move it from its owner's hand to that player's grav...
  701.9c If a card is discarded, but an effect causes it to be put into a hidde...

* fix(engine): batch-tail re-stash preserves request mods + attribution (CR 400.7 / 614.1c)

PendingBatchDeliveries rebuilt paused-batch tails as
ZoneMoveRequest::effect(obj, dest, obj), dropping the seek flow's
enter_tapped mod and ability-source attribution across the pause boundary
(seek is the first batch caller passing non-default EntryMods + a shared
source). Extend the stash with serde-default fields (source_id,
enter_tapped, exile_tracking) carrying the batch-uniform request context:
captured from the first tail request in the new stash_batch_tail helper
(source equal to the request's own object_id is the mill self-anchor idiom
and stashes None), re-applied per request in drain_pending_batch_deliveries.
Batch-uniform rather than per-request, mirroring the single-destination
batch design; per-card heterogeneity remains a flagged design extension.

Test: seek_parks_on_per_card_replacement_choice_and_stashes_tail extended to
assert the stashed tail preserves the seek's ability-source attribution.

* feat(engine): scan stack-resident object's own Moved redirect on stack exit (CR 608.2n / 614.12)

find_applicable_replacements scanned only [Battlefield, Command] plus the
entering-object (to:Battlefield) and discard exceptions, so a spell's own
self-scoped `Moved` replacement was never discovered for its stack ->
graveyard move. Add a stack-self-move exception mirroring the entering-
object exception: when the proposed event is a ZoneChange whose `from` is
Stack, include the moving object itself as a candidate source so its own
SelfRef-scoped Moved def can fire as it leaves the stack.

Hot-path cost: a single per-event Option match on the event's `object_id`
when `from == Stack` (no extra zone sweep); the loop iterates the same
`active_replacements` set as before, this only lets that one object pass
the zone gate, and the `is_stack_self_move && !in_scanned_zone` SelfRef
guard keeps it scoped to that object's own definitions.

Inert until a stack -> graveyard self-redirect def is installed (next
commit wires the Invoke Calamity rider through it): no parsed self-scoped
Moved def today carries destination_zone: Graveyard, and the existing
enters-with-counters self-defs are scoped to destination_zone: Battlefield.

CR grep (docs/MagicCompRules.txt):
  608.2n As the final part of an instant or sorcery spell's resolution, the spell is put into its owner's graveyard.
  614.12. Some replacement effects modify how a permanent enters the battlefield.

* fix(engine): route stack resolution defaults through pipeline; replace exile-rider flag with synthetic Moved def (CR 608.2n / 614.6)

The stack resolution-default moves (resolved instant/sorcery → graveyard,
fizzled/countered-on-resolution spell, prevented permanent → graveyard)
delivered via raw `move_to_zone`, never proposing the inner ZoneChange, so
board-wide `Moved` graveyard→exile redirects (Rest in Peace / Leyline of
the Void) silently dropped on resolved/countered/prevented spells (PLAN §8
Risk #2 — confirmed bug). Route all three through `zone_pipeline::move_object`
(new `ZoneMoveRequest::spell_resolution_default`, Cause::SpellResolutionDefault).

The Invoke Calamity free-cast "if this spell would be put into your
graveyard, exile it instead" rider was a bespoke per-object boolean
(`exile_from_stack_instead_of_graveyard`) read by hand at the two dest
computations. Replace it with a synthetic self-scoped `Moved`
replacement (valid_card: SelfRef, destination_zone: Graveyard, execute:
ChangeZone → Exile) installed at the same attach point — the same class as
RIP/Leyline, just scoped to one spell — so the pipeline applies it like
any other Moved redirect. Delete the flag, its game_object field, and the
`object_exiles_instead_of_graveyard` reader. The flag may appear in saved
games; GameObject has no deny_unknown_fields, so serde ignores the legacy
field on deserialize (an old mid-cast save lacks the synthetic def — the
def travels with the object via replacement_definitions; acceptable).

Flashback/aftermath/harmonize exile-on-stack-exit stays a STATIC
destination rule selected pre-pipeline (dest = Exile), so its proposed
move is Stack→Exile; the Graveyard-scoped redirect class never matches it
— no double-apply. CR 616.1 ordering pauses (two simultaneous redirects)
are parked by move_object; each site emits the standard StackResolved +
trigger-context-clear epilogue and bails for the replacement-choice resume.

CR grep (docs/MagicCompRules.txt):
  608.2n As the final part of an instant or sorcery spell's resolution, the spell is put into its owner's graveyard.
  608.3e If a permanent spell resolves but its controller can't put it onto the battlefield, that player puts it into its owner's graveyard.
  614.1a Effects that use the word "instead" are replacement effects.
  614.6. If an event is replaced, it never happens. A modified event occurs instead.

Discriminating tests:
  stack.rs::rest_in_peace_exiles_resolved_instant — RIP redirects a
    resolved instant's graveyard move to exile (fails on old raw delivery).
  stack.rs::flashback_spell_exiles_once_with_rest_in_peace_present —
    flashback exiles exactly once via its static rule; RIP (graveyard-scoped)
    does not double-apply on the stack→exile move.
  casting_costs.rs::invoke_calamity_rider_exiles_free_cast_spell_on_resolution —
    the rider's synthetic Moved def redirects a free-cast spell to exile on
    resolution through the deleted-flag's replacement path.

* fix(engine): paused fizzle runs the resolution epilogue before bailing (CR 608.2b / 616.1)

The fizzle/countered-on-resolution arm bailed on a replacement-ordering
pause with a bare `return`, skipping the epilogue directly below it
(StackResolved emission + current_trigger_event / current_trigger_events /
current_trigger_match_count / die_result_this_resolution clears) — leaking
stale cross-resolution context across the pause and never emitting
StackResolved. The other two C2 sites (instant→graveyard else-branch,
prevented-permanent arm) inline that epilogue before their pause-returns;
the fizzle arm now falls through to its shared epilogue instead (the
pause needs nothing else from the fizzle path — `move_object` parked the
prompt and the move, and the resume path delivers it).

Reachable: an Invoke Calamity free-cast spell fizzling under a single
Rest in Peace = rider + RIP = two simultaneous graveyard→exile redirect
candidates = CR 616.1 ordering prompt = this arm.

Also documents the rider's known scope gap at the install site: the
synthetic def carries no "this turn" duration (ReplacementDefinition has
no duration field; revert_layered_characteristics_to_base only runs for
battlefield exits), behavior-preserving vs the deleted flag — a Duration
field on ReplacementDefinition is the eventual fix.

CR grep (docs/MagicCompRules.txt):
  608.2b If the spell or ability specifies targets, it checks whether the targets are still legal ...
  616.1. If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player ...

Discriminating test (fail-first verified):
  casting_costs.rs::invoke_calamity_rider_fizzle_under_rip_parks_choice_with_clean_epilogue —
    free-cast spell with the rider fizzles under one RIP → CR 616.1 prompt
    parks → StackResolved emitted + all four context fields cleared on the
    paused path → GameAction::ChooseReplacement resumes → spell exiled.
    Pre-fix failure: panicked at "paused fizzle must still emit
    StackResolved" (prompt assertion passed, proving reachability).

* fix(engine): route surveil + manifest-dread rest piles through zone pipeline (Phase C6)

The non-battlefield rest-pile loops in engine_resolution_choices.rs delivered
every unkept card with a bare zones::move_to_zone(.., Zone::Graveyard, ..),
proposing no per-card ZoneChange — so each card's own Moved redirects (Rest in
Peace / Leyline of the Void: 'would be put into a graveyard from anywhere ->
exile instead') silently never fired (PLAN Risk #1 class). The post-loop
cleanup (surveil kept-on-top reorder; manifest-dread reveal-marker removal) ran
inline at the end of the loop, which is why C6 was deferred twice: a per-card
CR 616.1 pause mid-pile would run that cleanup before the paused tail finished,
then never again.

Route both piles through a new zone_pipeline::move_objects_simultaneously_then,
which carries a typed BatchCompletion (NOT a closure) describing the post-loop
work. The batch runs the cleanup exactly once on true completion: inline on the
synchronous (single-redirect) path, and via drain_pending_batch_deliveries when
a CR 616.1 ordering choice pauses the pile. BatchCompletion rides on the parked
PendingBatchDeliveries tail (mirroring PendingCounterPostAction), and the drain
re-attaches it across each re-park so it can never run early or twice. The
paused-on-last-card empty-tail case is handled by ensure_batch_record so the
completion still fires after the final card's redirect resolves.

CR grep (docs/MagicCompRules.txt):
  701.25a To 'surveil N' means to look at the top N cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.
  614.6. If an event is replaced, it never happens. A modified event occurs instead ...
  616.1. If two or more replacement and/or prevention effects are attempting to modify ...
  603.10a Some zone-change triggers look back in time. These are leaves-the-battlefield abilities ...

Discriminating tests (surveil_rest_pile_redirect_continuation.rs):
  surveil_rest_pile_honors_graveyard_exile_redirect — single redirect: unkept
    cards land in EXILE (not graveyard), kept card stays on top once. FAILS on
    the old raw move (cards reached the graveyard).
  surveil_rest_pile_under_two_redirects_runs_keep_on_top_cleanup_once — two
    simultaneous redirects pause every unkept card on a CR 616.1 prompt;
    answering each delivers ALL to exile (none stranded), drains the parked
    tail, and runs the kept-on-top reorder EXACTLY once (kept card on top,
    present once — not duplicated, not missing).

* refactor(engine): route exempt-cause moves through zone pipeline (Phase D)

Migrate the four CR-exempt zone-change classes off raw zones::move_to_zone onto
the single pipeline entry under explicit exempt ZoneChangeCause variants, so
Phase E can flip enforcement knowing every production caller goes through the
pipeline. The exempt path seals the proposed event directly and delivers it
WITHOUT the replace_event consult (the 'would'-semantics layer); the
unconditional primitive guards (CR 111.8 token, CR 614.1d ETB block, CR 400.7
cleanup) still run in zones.rs delivery for every cause (PLAN section 2/3).

Sites:
- mulligan.rs (CR 103.5 PregameProcedure): Serum Powder hand->exile, mulligan
  hand->library shuffle, pregame draw, and the two opening-hand/mulligan
  bottoming loops (via the library-placement arm).
- elimination.rs (CR 800.4a PlayerLeftGame): owner's objects -> exile. 'This is
  not a state-based action' and no replacement applies to a player leaving.
- casting_costs.rs::finalize_cast (CR 601.2a CastingToStack): the committed
  Hand/GY/Exile/Command -> Stack transition. Part of the casting process, not a
  replaceable event.
- engine_debug.rs (DebugCommand): MoveToZone (incl. library top/bottom/Nth via
  placement), Mill, and the no-ETB battlefield staging path. Operator intent is
  'force the state'; no intrinsic enters-with-counter seeding, matching the
  prior raw placement.

ZoneChangeCause::is_exempt() is the single authority for the consult skip; each
exempt arm carries its CR citation. New ZoneMoveRequest constructors
(casting_to_stack / pregame / player_left_game / debug) keep call sites short.
Removed now-unused 'use super::zones' in mulligan.rs.

CR grep (docs/MagicCompRules.txt):
  103.5. Each player draws a number of cards equal to their starting hand size ... A player who is dissatisfied with their initial hand may take a mulligan ... shuffles the cards in their hand back into their library ... puts a number of those cards ... on the bottom of their library
  601.2a To propose the casting of a spell, a player first moves that card (or that copy of a card) from where it is to the stack.
  800.4a When a player leaves the game, all objects (see rule 109) owned by that player leave the game ... This is not a state-based action.

No behavior change: exempt causes already bypassed the consult via raw moves;
this routes them through the pipeline with identical delivery. Existing mulligan
/ elimination / debug / casting tests stay green (test-engine ok).

* docs(engine): document W3 library-placement consult deferral with evidence (Phase D)

The placement-aware pipeline arm exists as a stub (move_object delivers a
Some(placement) request directly via move_to_library_at_index, skipping the
replacement consult). Phase D's exempt pregame/debug library callers already
route through it. Completing the stub so it RUNS the consult on a library
placement (PLAN section 3.5 'the consult should still run for future-proofing')
is DEFERRED with evidence:

  - Zero value today: no Moved replacement in the card pool targets
    destination_zone(Library). Verified destination distribution:
      25 destination_zone(Zone::Battlefield)
      17 destination_zone(Zone::Graveyard)
       2 destination_zone(Zone::Exile)
       0 Library
    so the consult is a guaranteed no-op on every library placement.
  - Real risk for that no value: a correct completion must gate the CR 701.24a
    delivery-tail auto-shuffle on placement-absence across the shared deliver /
    deliver_replaced_zone_change / DeliveryCtx signatures (a library *placement*
    must NOT shuffle; a plain library-destination ZoneChange MUST). That is a
    cross-cutting change to every bucket-A/B/C delivery caller with a
    silent-randomization landmine (a wrong gate randomizes put-on-top / scry /
    cascade placements with no crash or test failure).

The raw move_to_library_position / _at_index sibling production callers
(put_on_top, cascade, discover, reveal_until, drawn_this_turn_choice,
engine_resolution_choices) stay on the raw movers until that completion: a
library reposition is not 'put into a graveyard/exile/hand', so nothing is
skipped by staying raw. Migrating them onto the stub arm ahead of the consult
completion is value-neutral churn that does not advance Phase E (which can only
demote the library movers once ALL callers AND the consult are in place) and
carries per-site top-order-reversal preservat…
Kelvinchen03 pushed a commit that referenced this pull request Jun 11, 2026
…e-safe battlefield entries (phase-rs#2829)

* fix(engine): route declined-cipher, declined-madness, and legend-rule losers to graveyard through zone pipeline (CR 608.2n / 702.35a / 704.5j / 614.6)

These three graveyard-destination moves delivered via raw move_to_zone,
never proposing the inner ZoneChange, so board-wide Moved graveyard->exile
redirects (Rest in Peace / Leyline of the Void) silently dropped:

- cipher decline (CR 608.2n): the resolving cipher card -> owner's graveyard
  now routes through SpellResolutionDefault; handle_encode_choice returns the
  ZoneMoveResult so the caller surfaces a parked CR 616.1 prompt instead of
  clobbering it with Priority.
- madness decline (CR 702.35a): the exiled card -> owner's graveyard now
  routes through move_object; the arm evaluates to the parked WaitingFor on
  pause so the post-action pipeline is skipped.
- legend rule (CR 704.5j): the losing legends -> graveyards now route through
  move_objects_simultaneously (CR 603.10a co-departure stamp); a mid-batch
  CR 616.1 choice parks the prompt and stashes the tail.

CR grep (docs/MagicCompRules.txt): 608.2n spell goes to graveyard on
resolution; 702.35a madness; 704.5j legend rule; 614.6 replaced event never
happens; 603.10a simultaneous leaves-battlefield.

* fix(engine): route Attraction-open and ninjutsu battlefield entries through zone pipeline (CR 614.1c)

Both battlefield entries delivered via raw move_to_zone, skipping the
pipeline delivery tail that applies enters-with-counters statics
(StaticMode::EntersWithAdditionalCounters — Hardened Scales / Conclave
Mentor 'creatures you control enter with an additional +1/+1 counter'
class). The raw mover applies those statics nowhere, so an opened
Attraction or a ninja entering via ninjutsu silently missed them.

Route both through zone_pipeline::move_object. A battlefield-entry pause
(CR 616.1 multi-redirect ordering / CR 303.4f aura host / counter-
replacement) is not reachable for these object classes in the supported
pool: an Attraction is a non-Aura artifact, a ninja is a non-Aura creature,
and no supported entry surfaces a choice. The bail is a safety guard, not a
resume path — ninjutsu's post-entry combat placement (CR 702.49c) cannot
resume across a pause, so on the unreachable pause we stop with the prompt
parked rather than act over parked state. Attribution self-anchors (CR 400.7;
the raw move recorded no source).

CR grep (docs/MagicCompRules.txt): 614.1c enters-with statics; 702.49c
ninjutsu combat placement; 616.1 multi-replacement ordering.

* docs(engine): correct stale aura-arm drain note + document dig multi-kept pause limitation

Two comment-only corrections from the d5a12b8c6 review verdict:

1. zone_pipeline.rs deliver_batch aura arm: the note claiming a tail stashed
   on NeedsAuraAttachmentChoice would be 'silently drained by the NEXT
   unrelated replacement-choice resume' is stale. As of d5a12b8c6 the
   ReturnAsAuraTarget handler (engine.rs:3608-3611) and its chain-resume
   sibling (engine.rs:3572) both drain pending_batch_deliveries, so the
   aura-attachment resume finishes the parked batch correctly.

2. engine_resolution_choices.rs DigChoice kept-loop pause: document the
   multi-kept limitation — if kept card #1 pauses, kept #2+ stay in the
   library (the for-loop return exits before they move), and
   publish_tracked_set: Some(kept) publishes ALL kept including the unmoved
   ones, so a downstream sub-ability can be wired to cards still in the
   library. Pre-existing, strictly no-worse-than the old raw path; revisit
   with a kept-loop continuation if a 2+-kept-to-battlefield dig that pauses
   on the first is ever added.

No behavior change.

* fix(engine): route reveal-until and dig graveyard rest piles through zone pipeline so Moved redirects fire (CR 614.6 / 701.20a / 603.10a)

The reveal-until and dig 'put the rest into your graveyard' piles delivered
via raw move_to_zone, never proposing the inner ZoneChange, so a board-wide
Moved graveyard->exile redirect (Rest in Peace / Leyline of the Void)
silently dropped on the rest cards. 12 card-data cards carry RevealUntil with
rest_destination: Graveyard (Mind Funeral class), plus dig's no-kept-zone
'rest to graveyard' branch — all affected.

move_rest is now the single authority: a Graveyard (or any non-library) rest
pile routes through move_objects_simultaneously (CR 603.10a co-departure
stamp), so each rest card consults the redirect; a Library rest pile keeps
the random-order shuffle_to_bottom (no Moved-redirect class targets Library,
and the placement arm would lose the shuffle). The new move_rest_then carries
an optional BatchCompletion for callers that defer cleanup across a pause.

Synchronous completion runs the resolver's own marker-clear + EffectResolved
inline (the dispatching chain processor still owns priority/continuation). On
a mid-pile CR 616.1 ordering pause, the prompt is parked and the cleanup is
deferred onto a cleanup-only RevealRestPile completion (empty rest_cards — the
pile IS the batch) so the drain runs it once and EffectResolved never lands
over the parked prompt. The dig unkept->graveyard branch mirrors this, deferring
finish_with_continuation via the same completion.

Discriminating test reveal_until_graveyard_rest_redirected_to_exile_by_rest_in_peace:
a graveyard-rest reveal-until with a RIP graveyard->exile Moved redirect on the
battlefield now exiles the rest pile (old raw path: graveyard'd).

CR grep (docs/MagicCompRules.txt): 614.6 replaced event never happens; 701.20a
reveal until / rest pile; 603.10a simultaneous leaves-battlefield.

* fix(engine): route morph and manifest face-down entries through zone pipeline (CR 708.3 / 614.1c)

Both face-down battlefield entries (cast face-down via morph/disguise, and
manifest) delivered via raw move_to_zone followed by a manual
apply_face_down_creature_characteristics + back_face snapshot — bypassing the
pipeline delivery tail, so a face-down 2/2 never received enters-with-counters
statics ('creatures you control enter with an additional +1/+1 counter' —
Hardened Scales / Conclave Mentor class).

Route both through zone_pipeline::move_object with the new
ZoneMoveRequest::face_down(profile) mod. The delivery tail is already the
canonical face-down authority (it snapshots the real face into back_face and
applies the vanilla-2/2 profile BEFORE the entry per CR 708.3, identical to
change_zone's face-down path) AND seeds enters-with-counters statics, so the
manual post-move override is dropped — morph/manifest now match the rest of
the engine's face-down entries. A battlefield-entry pause is unreachable for a
vanilla 2/2 (not an Aura, no Moved redirect / counter-replacement choice); the
bail keeps the helpers safe by construction.

CR grep (docs/MagicCompRules.txt): 708.2a face-down characteristics; 708.3
turned face down before it enters; 614.1c enters-with statics; 701.40a
manifest.

* fix(engine): route exile-until-leaves returns through zone pipeline (CR 610.3a / 614.1c)

check_exile_returns (Banisher Priest / Fiend Hunter / Oblivion Ring class —
'exile until ~ leaves') returned each exiled card via raw move_to_zone,
skipping the pipeline delivery tail: a battlefield return missed enters-with-
counters statics (Hardened Scales class), and a non-battlefield return dropped
any Moved redirect.

Group the returns by destination zone (first-seen order for determinism — Zone
isn't Ord) and route each group through move_objects_simultaneously_then
(CR 603.10a co-departure). A returned creature can pause on an as-enters /
aura-host choice (CR 303.4f / 616.1), so the spent UntilSourceLeaves link
cleanup rides a new BatchCompletion::RemoveExileLinks per group, drained once
the group's pile lands (synchronously or via the replacement-choice /
aura-attachment resume) — never before a paused card finished returning. Links
for cards that already left exile by other means are dropped immediately; only
the in-flight group ids ride their completion.

CR grep (docs/MagicCompRules.txt): 610.3a return to previous zone; 614.1c
enters-with statics; 603.10a simultaneous; 303.4f aura host on entry.

* fix(engine): route reveal-until kept-to-graveyard cards through zone pipeline; document dig rest-partition gap (CR 614.6 / 701.20a)

A reveal-until KEPT card sent to the graveyard (4 cards, kept_destination:
Graveyard — Mind Funeral-style 'put it into your graveyard') was delivered
raw, skipping a Moved graveyard->exile redirect (Rest in Peace / Leyline of
the Void). Route it through move_object on both the synchronous resolve path
(the non-Hand/Battlefield kept branch; Library stays raw as a placement) and
the RevealUntilKeptChoice handler (accept_zone / decline_zone via the new
route_kept_card_or_defer helper). On a CR 616.1 pause the rest-pile move +
marker clear defer onto a RevealRestPile completion; the kept-choice handler's
rest pile now flows through move_rest_then so its completion (marker clear +
finish_with_continuation) runs once on either path — closing the latent
unhandled-pause the move_rest migration introduced here.

Documents the remaining route_rest_partition gap (dig 'rest into graveyard',
65 Dig cards + the null->Graveyard default): it has a caller INSIDE
run_batch_completion, so migrating it needs a re-pause-from-completion contract
plus pause handling in both synchronous callers — a cross-cutting change
tracked for a follow-up rather than a partial migration.

CR grep (docs/MagicCompRules.txt): 614.6 replaced event never happens; 701.20a
reveal until / rest pile.

* fix(engine): paused face-down entry resumes face down; prevented-ETB fallback consults Moved redirects (CR 708.3 / 608.3e / 614.6)

Round-1 review findings 1 (HIGH) + 3 (MEDIUM) on the zone-pipeline tail
migration — both in handle_replacement_choice:

1. The ZoneChange resume arm destructured the approved event with '..',
   DISCARDING face_down_profile, and delivered via the raw mover — a morph /
   manifest entry parked on a CR 616.1 ordering prompt resumed FACE UP,
   violating CR 708.3 and leaking the morpher's hidden card. The prompt is
   REACHABLE: two co-played external enter-tapped Moved effects (Authority of
   the Consuls + Imposing Sovereign class) collide on the entry's tap field
   (no same-value dedupe), surfacing the ordering choice — empirically proven
   by the new test's parked-prompt assertion. Fix: extract the tail's CR 708.3
   block into zone_pipeline::apply_face_down_entry_profile (single authority,
   not a mirrored copy) and call it from the resume arm immediately after the
   move, before the tap/controller/counter blocks (tail ordering). Full
   tail-routing via approve_post_replacement + deliver was assessed and
   deferred to the Phase-B token migration with a flagged TODO: the arm's
   epilogue drains post_replacement_continuation with spell-resolution ctx +
   post_replacement_source clearing, orders pending_spell_resolution
   differently, and carries the bespoke played_from_zone preservation (PLAN
   Open Question phase-rs#3) — three behavioral divergences that need their own
   reconciliation, not a drive-by.
   Morph/manifest 'pause unreachable' comments replaced with honest
   reachability documentation (the bail is complete: the profile rides the
   parked event; the resume applies it).

2. The CR 608.3e prevented-ETB graveyard fallback delivered raw. The
   consulted (prevented) event was the battlefield ENTRY; the fallback is a
   fresh, never-consulted event, so routing it through move_object
   (SpellResolutionDefault, mirroring stack.rs's C2 prevented-permanent site)
   cannot double-apply — the prevention def is Battlefield-scoped and cannot
   re-match a Graveyard move. RIP/Leyline redirects now fire on the discarded
   spell. The dead pending_continuation is cleared before the move so a
   CR 616.1 pause cannot leave it for the next resume's epilogue.

Fail-first evidence (both red before the fix, green after):
- paused_face_down_morph_entry_resumes_face_down: panicked 'resumed morph
  entry must be FACE DOWN (CR 708.3)'
- prevented_etb_graveyard_fallback_consults_moved_redirects: left: Graveyard,
  right: Exile (staging note in-test: no ZoneChange applier can yield
  Prevented, so the parked choice is staged as a regeneration-shield Destroy
  prevention; the resume is driven through the real GameAction entry)

CR grep (docs/MagicCompRules.txt): 708.2a face-down characteristics; 708.3
turned face down before it enters; 608.3e prevented ETB to graveyard; 614.6
replaced event never happens; 616.1 multiple replacement ordering.

* fix(engine): ninjutsu and Attraction-open pauses resume via continuations instead of dropping post-entry work (CR 702.49 / 701.51 / 616.1)

Round-1 review finding 2 (MEDIUM): both 3d1497411 bails were wrong because the
battlefield-entry prompt IS reachable — two co-played external enter-tapped
Moved effects (Authority of the Consuls + Imposing Sovereign for creatures;
Kismet / Frozen Aether class for artifacts) produce a material same-field
collision on the entry's tap state (no same-value dedupe) and surface a
CR 616.1 ordering prompt. On that board:

- ninjutsu: the bail skipped the cast-variant provenance tag AND the
  CR 702.49c tapped-and-attacking combat placement — the resumed ninja entered
  untagged and non-attacking.
- Attraction open: the bail left in_attraction_deck set, never emitted
  AttractionOpened, and dropped every remaining open of the instruction.

Adjudication: continuations, not documented limitation — the BatchCompletion
infrastructure already exists (RevealRestPile / RemoveExileLinks shape). Two
new variants: NinjutsuPlacement (defers finish_ninjutsu_entry: tag + combat
placement + NinjutsuActivated + layers) and AttractionOpenRemainder (defers
finish_attraction_open + the remaining opens, which may themselves re-park and
re-defer through the same completion — the drain takes the old record before
running it, so a fresh park is preserved). Both finish helpers are shared
single authorities between the synchronous and resumed paths. The 'pause
unreachable' comments are replaced with honest reachability documentation.

Bonus CR-correctness in the shared helper: AttractionOpened now fires only
when the card actually entered the battlefield (CR 701.51c — prevented or
replaced entries must not trigger 'opens an Attraction'; Done also covers
prevented/redirected deliveries). Also corrects the CR 610.3a cite to CR 610.3
proper on the RemoveExileLinks doc + completion arm (610.3a is the
already-occurred-event timing subpart; 610.3 is the return rule).

Fail-first evidence (both red before, green after):
- paused_ninjutsu_entry_resumes_with_combat_placement_and_tag: panicked
  'resumed ninja must be placed attacking (CR 702.49c)'
- paused_attraction_open_resumes_bookkeeping_and_remaining_opens: panicked
  'open bookkeeping must run on the resumed Attraction (old bail left the
  flag set)'
Both tests passed their parked-prompt assertions pre-fix, empirically
confirming the reviewer's reachability claim for both object classes.

CR grep (docs/MagicCompRules.txt): 702.49/49a/49c ninjutsu + placement;
701.51/51b/51c open an Attraction + trigger gate; 616.1 ordering; 610.3
return-to-previous-zone.

* docs(engine): flag CR 614.12 face-down consult gap; correct exile-return cite to CR 610.3 (review finding 4 + nit)

Round-1 review finding 4 (MEDIUM-LOW, comment-only): execute_zone_move's
replacement consult runs the matcher pass against the object's PRINTED
characteristics, but CR 614.12 (docs/MagicCompRules.txt:3094) requires
checking 'the characteristics of the permanent as it would exist on the
battlefield' — for a face-down (morph/manifest) entry that is the 2/2 with no
name/types/subtypes (CR 708.2a), so a type- or name-keyed entry replacement
wrongly matches a face-down printed Wizard. Narrow class today (the common
enter-tapped/counter statics are type-agnostic or creature-scoped, which the
face-down 2/2 satisfies); the fix is profile-projected characteristics in the
matcher pass when face_down_profile is present. Documented at the consult with
the CR cite.

Also corrects check_exile_returns' CR 610.3a cite to CR 610.3 proper (610.3a
is the already-occurred-event timing subpart; 610.3 is the rule that creates
the return one-shot).

CR grep: 614.12 'check the characteristics of the permanent as it would exist
on the battlefield'; 610.3 'A second one-shot effect ... returns the object to
its previous zone.'

No behavior change.

* fix(engine): arrival-gate ninjutsu post-entry work, twin of the Attraction CR 701.51c gate (CR 702.49c)

Round-2 review LOW: finish_ninjutsu_entry ran the cast-variant tag and the
CR 702.49c combat placement unconditionally — ZoneMoveResult::Done also covers
prevented/redirected deliveries, so a redirected resumed entry would tag a
non-battlefield object and place it into combat.attackers. Gate both behind
the same zone == Battlefield arrival check as finish_attraction_open.
Unreachable today (no supported Moved redirect retargets a battlefield entry
away from the battlefield), but the gate makes the helper correct by
construction rather than by census, matching the twin's standard.

NinjutsuActivated stays deliberately OUTSIDE the gate, unlike the Attraction
twin's AttractionOpened: CR 701.51c explicitly suppresses the 'opens an
Attraction' trigger when the entry is prevented/replaced, but ninjutsu's
activation event occurred when the ability was activated (cost paid, attacker
returned) — a redirected entry does not un-activate it. Asymmetry documented
inline.

No new test per the review (unreachable class, identical behavior for every
reachable entry — existing paused_ninjutsu_entry_resumes_with_combat_placement
_and_tag still green).

CR grep (docs/MagicCompRules.txt): 702.49c enters attacking; 701.51c trigger
suppression on prevented/replaced entry.
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Chatterstorm: Storm copies 0 times (only one Squirrel token created despite 2 prior spells this turn)

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