A cycle-accurate 64-bit RISC ecosystem emulator written in C++23, modeling the full hardware stack from CPU pipeline microarchitecture to NAND flash quantum tunneling physics. Features a custom ISA with 32+ opcodes, Von Neumann bus architecture, NVMe storage controller simulation, interrupt handling, and a complete assembler toolchain.
A comprehensive network traffic analysis platform written in Go, featuring real-time packet capture, multi-layer protocol parsing, DNS correlation, TLS fingerprinting (JA3/JA4), device identification, and anomaly detection. Includes GeoIP enrichment, behavioral baselining, privacy leak detection, and an interactive web dashboard for visualization.
A modular game engine written in C++23 featuring an OpenGL renderer, Lua scripting via sol2, custom physics with broadphase collision detection, ECS-style systems architecture, asset pipeline with texture/mesh/font importers, audio via miniaudio, and a virtual filesystem. Includes MSDF font rendering, ImGui integration, scene management, and job-based threading.
A modern version control system written in Go, featuring branching, merging, rebasing, cherry-picking, stashing, and conflict resolution. Includes remote repository support with S3 integration, diff visualization with syntax highlighting, blame tracking, and a comprehensive CLI built with Cobra. Designed for efficient project management and workflow automation.
A modular security fuzzer written in Go, supporting both binary and HTTP API fuzzing with coverage-guided mutation strategies. Features bit-flip and grammar-aware mutators, headless browser automation via chromedp for dynamic testing, crash reproduction, and real-time statistics. Built with a pluggable architecture for custom executors, analyzers, and mutation strategies.
A real-time Kerr metric black hole raytracer written in C++23 and GLSL, implementing Hamiltonian geodesic integration via RK4 for photon trajectories in curved spacetime. Features exact relativistic flux transport using Liouville's theorem, accretion disk rendering with blackbody radiation, gravitational redshift, frame dragging visualization, and ergosphere effects.

