Swipe. Match. Eat.
A Tinder-inspired food discovery experience that helps event attendees find exactly what they're craving.
Finding food at a stadium, concert, or festival shouldn't feel like searching for a needle in a haystack.
BiteMatch transforms food discovery into an interactive game where every swipe teaches the system more about your taste. Instead of scrolling through endless vendor lists, users simply swipe on dishes they love, dislike, or absolutely craveβand receive a personalized food match in seconds.
π Live Demo: https://bite-match-wine.vercel.app/
bitematch.mp4
Food isn't just about eating.
It's part of the experience.
Whether you're watching a football match, attending a concert, or exploring a food festival, deciding what to eat should feel excitingβnot overwhelming.
Why browse hundreds of options when your perfect meal can find you instead?
BiteMatch combines familiar swipe interactions with recommendation logic to create a fun, intuitive, and memorable food discovery experience.
Large venues often have dozens of food vendors.
Visitors spend more time deciding what to eat than actually enjoying the event.
Traditional food directories suffer from several problems:
- Endless scrolling
- Information overload
- No personalization
- Difficult stall discovery
- Decision fatigue
The result?
Visitors either settle for the first option they see or miss out on food they'd actually enjoy.
BiteMatch introduces a gamified recommendation engine inspired by modern dating apps.
Users simply swipe through food cards:
- β€οΈ Swipe Right to Like
- β Swipe Left to Skip
- β Swipe Up to Favorite
Behind the scenes, BiteMatch analyzes every interaction to understand user preferences and generate a personalized recommendation.
Instead of presenting another list, the application reveals a celebratory Match Screen highlighting the user's ideal food category, recommended dishes, and the exact stall to visit.
Discover food through intuitive swipe interactions instead of traditional menus.
Analyze swipe behavior to generate recommendations tailored to each user's preferences.
Celebrate the final recommendation with an engaging animated match reveal.
Instantly locate the vendor serving your recommended meal.
Display real-time engagement badges such as:
- π₯ 1,240 fans loved this today
- β Most Popular Pick
- π Trending Right Now
Assign users a playful personality based on their food preferences, such as:
- π Comfort Food Champion
- πΆοΈ Spice Seeker
- π£ Adventurous Explorer
- π° Sweet Tooth Specialist
Designed primarily for touch interactions while seamlessly adapting to desktop layouts.
Recommendation systems are often hidden behind search bars and filters.
I wanted to explore a different approach.
What if discovering food felt more like playing a game than making a decision?
BiteMatch experiments with the idea that engaging interactions can reduce decision fatigue while making large venues feel more personalized.
The project also allowed me to combine UI design, animation, and recommendation logic into a single user experience.
React (Vite) β’ Tailwind CSS β’ Framer Motion β’ react-tinder-card β’ React Icons β’ react-hot-toast
- Mobile-first interface optimized for swipe interactions.
- Client-side recommendation engine powered entirely by React state.
- Responsive layout that transitions from a vertical mobile flow to a split-screen desktop experience.
- Modular component architecture for reusable food cards, recommendation logic, and match screens.
- Smooth, gesture-driven animations designed to create an engaging user experience.
git clone https://github.com/Konarksharma13/BiteMatch.gitnpm installnpm run devVisit:
http://localhost:5173
BiteMatch challenged me to think beyond building interfaces and focus on designing user experiences that feel intuitive and rewarding.
This project strengthened my understanding of:
- Component-driven architecture
- State management
- Swipe gesture interactions
- UI animation design
- Recommendation logic
- Responsive interface design
- User-centered product thinking
More importantly, it reinforced how thoughtful interaction design can turn an everyday task into an engaging experience.
Contributions are always welcome.
If you'd like to improve BiteMatch:
- Fork the repository.
- Create a feature branch.
- Commit your changes.
- Push your branch.
- Open a Pull Request.
For feature requests, ideas, or bug reports, please open an issue.
This project is licensed under the MIT License.
Great food creates memorable experiences.
Finding it should be just as enjoyable.
BiteMatch reimagines food discovery as something playful, personal, and delightfully simpleβone swipe at a time.
