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TestbedHDRP

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TestbedHDRP is a Unity project where I try custom effect ideas with Unity HDRP. Currently, it only contains the following two types of effects:

  • Geometry shader effects
  • Many-light effects

Although the geometry shader effects are fun and exciting to use, I don't recommend using them in production. The geometry shader is near-obsolete technology. You will meet several problems if you use it in your product.

The many-light effects are mainly for benchmark purposes. I just wanted to know how I could utilize the power of FPTL.

System requirements

  • Unity 2019.4
  • HDRP 7.4

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Testbed project for Unity HDRP (High Definition Render Pipeline)

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  • ShaderLab 58.6%
  • HLSL 21.0%
  • C# 20.4%