Add GPUImageTextureFilter for Lightroom-style mid-frequency texture enhancement#1
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Add GPUImageTextureFilter for Lightroom-style mid-frequency texture enhancement#1
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Co-authored-by: LeeGoDamn <243561453+LeeGoDamn@users.noreply.github.com>
Co-authored-by: LeeGoDamn <243561453+LeeGoDamn@users.noreply.github.com>
Co-authored-by: LeeGoDamn <243561453+LeeGoDamn@users.noreply.github.com>
Co-authored-by: LeeGoDamn <243561453+LeeGoDamn@users.noreply.github.com>
Co-authored-by: LeeGoDamn <243561453+LeeGoDamn@users.noreply.github.com>
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[WIP] Add Lightroom texture effect for enhancing skin details
Add GPUImageTextureFilter for Lightroom-style mid-frequency texture enhancement
Nov 12, 2025
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Implements a texture enhancement filter replicating Adobe Lightroom's Texture slider for adjusting mid-frequency detail in skin, fabric, and surface textures.
Implementation
Core Filter (
GPUImageTextureFilter)GPUImageFilterGroupfor efficient GPU compositionFramework Integration
GPUImage.h(iOS/Mac)Usage
Typical values:
-0.3: Portrait skin smoothing+0.5: Landscape texture enhancementTechnical Details
Filter chain:
Input → Blur₁(1px) + Blur₂(4px) → Subtract → Blend(texture) → OutputThe band-pass isolates mid-frequency content without affecting fine edges (high-frequency) or overall tone (low-frequency), matching Lightroom's behavior.
Files Requiring Manual Xcode Integration
The following files must be added to
GPUImage.xcodeproj:framework/Source/GPUImageTextureFilter.hframework/Source/GPUImageTextureFilter.mSee
XCODE_INTEGRATION.mdfor detailed instructions.Original prompt
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