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…er`, but propagating const.✨
…scrolling area. `feat`: Add draw_text.
`feat`: Allows to scroll the contents of the window using the mouse wheel.
…`std::basic_string_view`.
…ame (supports chaining, e.g. a.b->c.d).
…mber_xxx will not be supported).
…te the vertex/index data of earlier windows.
`fix`: Collapsing a window (double-clicking on the titlebar) sets the size of the window correctly (this used to result in the contents of the child window in the canvas being rendered even after the window was collapsed).
…wing it when the background fill alpha is greater than 0, which used to cause child windows not to draw the border).🐛
`fix`: Invisible items will correctly set the hover to false instead of doing nothing.🐛
…e access to the class's private constructor.🐛
… pen and touch screen).🐛
…ntent is managed by `Fonts`, and `TextureContext` only proxies its interface.✨ `todo`: * To keep the internal implementation invisible to the outside world, the current call chain is a bit too cumbersome(RenderContext->TextureContext->Fonts). * `Fonts` obviously not a good name :(
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