The problem remains unsolved at large. Certain orbits have been found that are stable however since our computers operate on non exact values our simulations are always faulty. Yet this is still an intresting simulation to work with.
Simulations rerun after a body is flung and the system becomes a dipole.
Coded in C++ (Eulers method) If you want RK4, do it yourself. Libraries exist in a precompiled format inside the dependencies folder. However a C++ Compiler is needed (Done with a windows machine so dont ask me how)
Gif showing 3 randomized bodies with random initial values traversing time and space. Triangle drawn where sides are distance between the bodies
Gif showing triangles where sides are the velocity of the bodies

