Improve animation performance - #571
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JacsonGilVargas
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I've conducted some test on large models, and the processing time for animation frames decreased, as mentioned in the PR description. Everyone who uses OpenPulse in vibroacoustic analyses knows that we still need to enhance the performance of all renders. However, until then, the proposed modifications will be very beneficial. Excellent job, @andrefpf.
Yeah, not as impactfull as expected, but definitely an improvement. |
To be honest I am still not so happy with this.
But in an example geometry I managed to reduce the caching time from ~3.9s to 1.2s.
Not that impressive, but it feels a bit smoother though.
I will test some more stuff, but for now it seems significant enough to be merged.