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Improve animation performance - #571

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andrefpf merged 12 commits into
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improve_animation_performance
Aug 13, 2026
Merged

Improve animation performance#571
andrefpf merged 12 commits into
devfrom
improve_animation_performance

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@andrefpf

@andrefpf andrefpf commented Aug 5, 2026

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To be honest I am still not so happy with this.
But in an example geometry I managed to reduce the caching time from ~3.9s to 1.2s.
Not that impressive, but it feels a bit smoother though.

I will test some more stuff, but for now it seems significant enough to be merged.

@andrefpf
andrefpf requested review from JacsonGilVargas and removed request for JacsonGilVargas August 13, 2026 19:28
@JacsonGilVargas JacsonGilVargas added the Optimization 🏎️ The solution for this issue will make the software run faster in the average case label Aug 13, 2026
@JacsonGilVargas JacsonGilVargas added this to the 2.2 milestone Aug 13, 2026

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I've conducted some test on large models, and the processing time for animation frames decreased, as mentioned in the PR description. Everyone who uses OpenPulse in vibroacoustic analyses knows that we still need to enhance the performance of all renders. However, until then, the proposed modifications will be very beneficial. Excellent job, @andrefpf.

@andrefpf

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I've conducted some test on large models, and the processing time for animation frames decreased, as mentioned in the PR description. Everyone who uses OpenPulse in vibroacoustic analyses knows that we still need to enhance the performance of all renders. However, until then, the proposed modifications will be very beneficial. Excellent job, @andrefpf.

Yeah, not as impactfull as expected, but definitely an improvement.

@andrefpf
andrefpf merged commit 39d35c5 into dev Aug 13, 2026
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@andrefpf
andrefpf deleted the improve_animation_performance branch August 13, 2026 22:18
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2 participants