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Monte Carlo Path Tracer

This project implemented a basic Monte Carlo path tracer that is capable of rendering global illumination of diffuse, glossy and specular reflections.

Features: stratified sampling of area lights; importance sampling scheme that evaluates direct and indirect illumination separately; parallel compute through multithreading. 3D scenes were created to test the renderer with surfaces of different reflective properties.

Cornell Box Rendering

Diffuse Sphere Rendering

Reflective and Glossy Spheres Rendering

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