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Scanning not ignoring .godot/uid_cache.bin if not existing#158

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nebspacefarer wants to merge 1 commit intoMakovWait:mainfrom
nebspacefarer:pr-152
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Scanning not ignoring .godot/uid_cache.bin if not existing#158
nebspacefarer wants to merge 1 commit intoMakovWait:mainfrom
nebspacefarer:pr-152

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This commit aims to fix #152 causing a crash after scanning projects not having a .godot/uid_cache.bin file. The projects.cfg was populated until the error happens, causing an irreversible situation where the app could not be launched again.

Implementation is simple, ignore the uid_cache.bin if not existing, the icon path will be fetched with the existing rest of the code correctly. Tested successfully with https://github.com/godotengine/godot-demo-projects as suggested in the linked issue.

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Regression: scan may lead to permanent crushing

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