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zip.unzip: use built-in ZipReader instead of unzip command#165

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DeeJayLSP wants to merge 1 commit intoMakovWait:mainfrom
DeeJayLSP:no-unzip
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zip.unzip: use built-in ZipReader instead of unzip command#165
DeeJayLSP wants to merge 1 commit intoMakovWait:mainfrom
DeeJayLSP:no-unzip

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@DeeJayLSP DeeJayLSP commented Jan 9, 2026

Another approach like #131. Closes #130.

Code is mostly taken from Godot's own documentation tutorial for unzipping files.

Installing an editor this way works just fine, but likely needs to be tested in other platforms.

Despite looking like a lazy copy of unzip_to_path(), I think it's important to get rid of the unzip command's need.

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[Improvement] Give Warning if unzip isnt installed or alternative way to unzip files.

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