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This is a project template for making plugin-powered ContentPackages for LuaCsForBarotrauma. For more details, visit the Wiki.

Quick Start Steps:

  1. Download the Libraries file luacsforbarotrauma_refs.zip from latest release, unzip it, and place the contents in /Refs as shown below.
  • The libraries for this project must be downloaded separately. They can be found in the LuaCsForBarotrauma Steam Workshop folder under the subfolder "Publicized". Just copy the ones listed below into "/Refs".

You need to edit the "Build.props" file:

..\LUATRAMA_DEBUG_LOCALMODS_MYMODDIR</ModDeployDir>

Replace "..\LUATRAMA_DEBUG_LOCALMODS_MYMODDIR" with the directory of your mod in "Barotrauma\LocalMods", ie. "Steam..\Barotrauma\LocalMods\MyModName"

MyModName

Replace "MyModName" with a valid assembly name, this should be similar to your mod name but does not need to match. This name should:

  • Not include spaces.
  • Not include special characters, periods are allowed.
  • Use english characters.
  1. Open the project and change the TO BE CONTINUED >>>

  2. Set the executable directory for the Launch Configurations (Client, Server).

  3. Set your details (modname, files, etc) in Assets/filelist.xml

  • Note: All files should be placed under "/Content" and will be copied automatically to "LocalMods//Content/...". your "filelist.xml" should list your mods' content files in the format of "%ModDir%/Content/..."

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