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glSolarSystem

To make application work, you need to download this res.tar.gz file : https://ufile.io/76lfk

then move it to cmake-build-debug folder and launch ./install.sh script OR untar file on your own and this should work too

This is because github didn't accept files as big.

Screenshots

alt text alt text alt text alt text alt text alt text

Prerequisites

  1. Downloaded resources - res.tar.gz
  2. Linux distro to launch binary (./cmake-build-debug/glSolarSystem)

[TO COMPILE CODE]

  1. GLEW library installed
sudo apt-get install libglew-dev
  1. GLFW library installed
sudo apt-get install libglfw3
sudo apt-get install libglfw3-dev
  1. glm library installed (single header library)
sudo apt-get install libglm-dev
  1. OpenAL C++ implementation library installed
sudo apt-get install libopenal-dev
  1. ALUT library installed
sudo apt-get install libalut-dev

About

This OpenGL Open Source project is one of my first OpenGL excercises, what I learned and implemented is loading obj files, textures, lighting, 3D audio. Made with CLion.

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License

This project is licensed under the MIT License - see the LICENSE.md file for details

Resources

Textures: https://www.solarsystemscope.com/textures/

Data: https://theplanets.org/distances-between-planets/ http://planetfacts.org/orbital-speed-of-planets-in-order/ https://en.wikibooks.org/wiki/GLSL_Programming/GLUT/Textured_Spheres https://en.wikipedia.org/wiki/Solar_rotation

References: https://www.khronos.org/ https://www.youtube.com/user/ThinMatrix https://www.youtube.com/user/thebennybox https://www.openal.org/documentation/OpenAL_Programmers_Guide.pdf

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OpenGL Solar System in C++

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