network/config related fix, and a GM menu command#18
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cs8425 wants to merge 9 commits into
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changes:
about binding and address:
for default config:
Proxy.ServerHttpAddressProxy.ServerHttpPortfor config
bind = 0.0.0.0,public address = 192.168.x.x:ListenAddress = 0.0.0.0ServerHost = 127.0.0.1Proxy.ServerHttpAddressProxy.ServerHttpPortI'm working on refactoring the startup flow,
because the proxy port may change if conflict (sdk server and game server may need this too).
And there's a way we don't have to change system proxy nor install ca cert,
get rid of the issue which user already have another system proxy but our proxy won't use it.
Just need to set up a environment variable in steam launch options.
If also want the proxy port automatically update when port conflict,
then refactoring the startup flow will be very critical.
The local server needs:
bind all the port first, retry if conflict,
and setup environment variable dynamically,
and then finally launch the game.