API Additions: Create Railway Navigator - #195
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DJKieranl29 wants to merge 1 commit into
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Out of curiosity. Will it work using websockets as well? Or do you plan on implementing them? WebSockets are kind of standard of bidirectional web communication which could really help with live updating everything here. Nice job otherwise, looking forward to it:) |
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I currently has nothing for that, but if this gets approved and added I may consider it in future. |
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I have added a web API that can be toggle-able in the common config for both single player and multiplayer servers.
What it is: A local JSON website built into the mod. Other apps or your browser can read live train info while a world is open.
Turn it on: In
config/createrailwaysnavigator-common.tomlor via the create config menu for the CRN mod:Default address:
http://127.0.0.1:8765In-game:
/createrailwaysnavigator api— opens a window; click an endpoint to copy its link.What you can get:
?id=<uuid>?station=Name)Extra per train: position (x/y/z), line name + colour, distance/countdown to next stop.
Works in: singleplayer and dedicated server (while the world is running).
Safety: Only listens on localhost by default - change
bind_addressonly if you know what you’re doing.