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MithrilWrapper-Dev
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Mithril-Wrapper
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feat(diag): log per-frame recorded draw count in B1 present diagnostics
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#66:
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0b78284
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2m 55s
feat/ios-metal2-moltenvk-compat-and-perf
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2m 55s
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feat(diag): first-frame diagnostic block for red/black screen triage
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#65:
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2m 56s
feat/ios-metal2-moltenvk-compat-and-perf
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#64:
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3m 9s
feat/ios-metal2-moltenvk-compat-and-perf
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fix(vk): main-menu panorama cubemap full-chain fix (face upload, 6-la…
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#63:
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f6861b5
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2m 39s
feat/ios-metal2-moltenvk-compat-and-perf
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Merge pull request #1 from 21Z121Z1/fix/dual-backend-metal-upstream-sync
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#62:
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3m 22s
feat/dual-backend-metal
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3m 22s
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fix(metal): retain shader functions across cache growth
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#61:
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3m 15s
feat/dual-backend-metal
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fix(metal): select public SPIRV-Cross entry point
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#60:
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3m 8s
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fix(metal): resolve cleansed SPIRV-Cross entry names
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#59:
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1m 23s
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fix(vulkan): bridge texel buffer view helper linkage
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#58:
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c98e19f
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3m 31s
feat/dual-backend-metal
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fix(apple): return stable renderer string pointer
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#57:
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e2a46dc
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1m 37s
feat/dual-backend-metal
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fix(metal): use supported query APIs
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#56:
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1m 28s
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fix(metal): align command stream with Apple SDK
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#55:
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1m 26s
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fix(ci): make DirectMetal build on iOS
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#54:
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2m 4s
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fix(build): 修复 DirectMetal 后端 iOS 编译错误 + 更新 README
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#53:
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656537d
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1m 28s
feat/dual-backend-metal
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1m 28s
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refactor(log): extract log_throttled() to de-duplicate rate-limited l…
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#52:
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d0c274f
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3m 12s
feat/ios-metal2-moltenvk-compat-and-perf
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3m 12s
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feat(backend): dual-backend architecture — native Metal + Vulkan, Met…
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#51:
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1m 21s
feat/dual-backend-metal
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fix(gl): indexed-draw vertex-range misreport wiped MC quads -> red sc…
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#50:
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3m 3s
refactor/glsl-conversion-mobilegl-style
refactor/glsl-conversion-mobilegl-style
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diag(vulkan): zero-config diagnostics - banner, stderr-unified Molten…
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#49:
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13028da
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2m 53s
refactor/glsl-conversion-mobilegl-style
refactor/glsl-conversion-mobilegl-style
2m 53s
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diag(vulkan): OOM autopsy dump + MITHRIL_DEBUG MoltenVK verbose mode
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#48:
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9781ff1
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3m 0s
refactor/glsl-conversion-mobilegl-style
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fix(vulkan): framebuffer/renderpass cache lifecycle + idle-path dispo…
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#47:
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07e9e4b
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3m 10s
refactor/glsl-conversion-mobilegl-style
refactor/glsl-conversion-mobilegl-style
3m 10s
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fix(vulkan): OOM -> device-lost hardening (port fork's on-device MC 2…
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#46:
Commit
f3d1f9c
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2m 51s
refactor/glsl-conversion-mobilegl-style
refactor/glsl-conversion-mobilegl-style
2m 51s
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fix(gl4.6): real VkQueryPool queries + submit-serial fences, drop fak…
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#45:
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b217d63
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3m 11s
refactor/glsl-conversion-mobilegl-style
refactor/glsl-conversion-mobilegl-style
3m 11s
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push: sync local changes (pure red screen fix + GPU fixes)
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#44:
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d2a8e49
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3m 50s
refactor/glsl-conversion-mobilegl-style
refactor/glsl-conversion-mobilegl-style
3m 50s
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fix: clear default 1x1 texture to black to prevent pure red screen
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#43:
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45e656e
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2m 57s
refactor/glsl-conversion-mobilegl-style
refactor/glsl-conversion-mobilegl-style
2m 57s
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更新 Getter.cpp
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#42:
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6e9d6a3
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3m 23s
refactor/glsl-conversion-mobilegl-style
refactor/glsl-conversion-mobilegl-style
3m 23s
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