Skip to content

Game Info and Dev

Morsgault edited this page Oct 25, 2012 · 3 revisions

#Java RPG

With Morsgault and Buster52000


###Table_of_Contents

  1. Expeierience and Levels
  2. Weapons
  3. Spells
  4. The Game Objective

####Expierience and Levels

When you start off the game you are clearly level 1. You start out with 0 expierience. Whenever you acheive enough expierience to level up your expirience resets and you gain one level. If you wish to know what levels need what expierience to get to. Well here you are (Exprience may be subject to change):
Level 1: 0
Level 2: 100
Level 3: 500
Level 4: 1200
Level 5: 2500
Level 6: 5000
Level 7: 9000
Level 8: 15000
Level 9: 20000
Level 10: 25000
Every Additional Level( Will be explained later): 25000

Every level you gain you will be given 3 points to each of the stats (Strength, Dexterity and Intelligence). You will also be given an extra 10 points in health and mana. You also will be given 5 points to be spent in either Strength, Dexterity or Mana in whichever amount you choose. For examlple I could give 3 points to Intelligence and 2 to Dexterity and none to Strength. Once you reach level 10 however each additional level will grant you 5 points to each of the stats 15 points to health and mana and 8 to spend freely. However there will not be any true level gain because 10 is the level cap (Could also be subject to change).


###Weapons You start out the game with a set of bare hands. As you progress throught he levels you will be able to use a variety of wepons. This starts out with wood weapons then goes to stone then iron then gold then The Legendary Weapons.

Clone this wiki locally