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Summary of ChangesHello @Mosch0512, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request significantly refactors how game settings are managed by introducing a dedicated Highlights
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Code Review
This pull request introduces a CGameConfig class to manage game settings using an INI file, which is a great improvement over using the Windows Registry. The implementation is mostly solid, but I've found a few areas for improvement regarding robustness, security, and code clarity.
My main points are:
- The method for locating
config.inishould be made more robust by using the executable's path instead of the current working directory. - There's a security issue in how the password length is calculated before encryption, which could lead to information leakage.
- I've also pointed out some leftover debugging code, an incorrect comment, and an opportunity to make the hex-to-binary conversion safer.
Overall, this is a valuable change that modernizes configuration management. Addressing these points will make it even better.
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Code Review
This pull request introduces a CGameConfig class to manage game settings from a config.ini file, which is a great improvement over using the Windows Registry. The implementation is solid, including the use of CryptProtectData for password encryption. I've identified several areas for improvement regarding robustness, efficiency, maintainability, and privacy. My suggestions include making the string reading more robust, refactoring for better code clarity, improving the save logic efficiency, and addressing the storage of the login ID in plaintext.
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Code Review
This pull request introduces a CGameConfig class to manage application settings through a config.ini file, effectively replacing the previous dependency on the Windows Registry. This is a significant improvement for portability and ease of configuration. The changes include handling login credentials with encryption, server configurations, and various UI settings. Additionally, a widespread refactoring was done to replace MAX_ID_SIZE with the more descriptive MAX_USERNAME_SIZE across the codebase. While the implementation is solid, I've identified a critical bug related to a key name mismatch and a few other areas for improvement to enhance correctness and maintainability.
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Code Review
This pull request introduces a CGameConfig class to manage settings via config.ini, replacing the previous Windows Registry dependency. This is an excellent change that improves the application's portability and simplifies configuration management. The introduction of GameConfig and GameConfigConstants is well-implemented. The widespread renaming of MAX_ID_SIZE to MAX_USERNAME_SIZE also enhances code clarity. I've identified a couple of minor areas for improvement to ensure correctness and maintainability. Overall, this is a strong and valuable contribution.
….ini`, adding encrypted credential support, logging updates, and replacing registry dependency.
… use `iswxdigit` for validation.
…tential buffer overflows.
…y and consistency in `LoginWin` and rename `GetIDInputBox` to `GetUsernameInputBox`
…ogin credentials, encrypted password handling, and server configurations. Replaces registry dependency.