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…ill requirement checks to optimize performance. Add invalidation on relevant stat, item, and skill changes, and initialize cache on character login.
Summary of ChangesHello @Mosch0512, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request significantly enhances performance by implementing a caching layer for skill requirement checks. Instead of recalculating skill prerequisites every time, the system now stores these results and intelligently invalidates the cache only when underlying character attributes, skills, or equipment change. This approach minimizes computational overhead, leading to a smoother and more responsive user experience, especially in scenarios where skill checks are frequent. Highlights
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Code Review
This pull request introduces a caching system for skill requirement checks, which is a great initiative for performance optimization. The implementation correctly identifies most of the places where the cache needs to be invalidated.
I've made a couple of suggestions:
- One to optimize the cache rebuilding logic by hoisting loop-invariant computations.
- Another to remove a redundant cache invalidation call.
Overall, this is a solid improvement.
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| // Character stats changed, invalidate skill requirements cache | ||
| gSkillManager.InvalidateSkillRequirementsCache(); |
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… initialization and improve guardian checks for clarity and performance.
… future maintainability
…he resulting baseSkill should be used
…ill requirement checks to optimize performance. Add invalidation on relevant stat, item, and skill changes, and initialize cache on character login.