Uberdot is the free and open source 3D modeler and it is inspired from the last Modo (version 16 though). It works as wip as main to the 3D pipeline-modeling, not rigging, not animation, not simulation and however it will work to 3D rendering/Material shader. I cut it a lot because I work already my project to Blackdot as a full 3D creation suite, sorry and it is better to have one for full 3d and Uberdot for modeler more advanced... Than to two full 3d software, it will burn my work xD ! Hope for your understanding and thanks for your support too !
The actual source code is contained one repository (Fujiyama renderer) referenced here as git submodules.
Type as : git clone --recurse-submodules https://github.com/Mospixel/uberdot.git
So it is heavily in WIP as well ;).
- [] UI from Modo (Wip)
- [] Tools in 3D modeling (based on Modo) (Wip)
- [] Sculpting 3D
- [] Modern UVs mapping
- [] Procedural modeling
- [] Advanced 3D painting
- [] 3D Rendending : Fujiyama renderer and his improvement later
It will support to Vulkan.
It will be written in C++.
Laurent Le Flem (Main author)
Uberdot as a whole is licensed under the GNU General Public License, Version 3.
- Thanks to Greg from Discord who he gives a lot of help for this software and Brad Peebler for his wonderful Modo system and then inspired by him as well too :)