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MrcSnm
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HipremeEngine
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Update: Fix hlsl var packing issue + add support to effect in HLSL
HBuild
#161:
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Fixed: Adding LDC bin path to PATH always so DLL has no error
HBuild
#160:
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Added: Linker Error diagnostics and build fix for DLL
HBuild
#159:
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Fixed: Do not scan memory registered in rc array
HBuild
#158:
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Update: Improvements in project gen to show more of the API usage + f…
HBuild
#157:
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Update: Now sweeping for PSVita IP Address
HBuild
#156:
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ac8bfe6
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Update: Now sweeping for PSVita IP Address
HBuild
#155:
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f2414a3
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Update: Now sweeping for PSVita IP Address
HBuild
#154:
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Fixed: Removed unnecessary conversion functions and fixed press enter…
HBuild
#153:
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Fixed: Properly list libraries dependencies for vita
HBuild
#152:
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Fixed: Properly list libraries dependencies for vita
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#151:
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Fixed: Using drawable size for viewports
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#150:
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Update: Added configurable keyboard/gamepad auto mapping, fixed getWi…
HBuild
#149:
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Update: Added configurable keyboard/gamepad auto mapping, fixed getWi…
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#148:
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Fixed: Now PSVita builds also working for macOS
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#147:
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Update: Fixed PSVita build and improving makefile for easier usage. A…
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#146:
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Merge branch 'wip' of github.com:MrcSnm/HipremeEngine into wip
HBuild
#145:
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Update: Integrate game2d module so there's less things to maintain
HBuild
#144:
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Fixed: SpriteBatch instanced draw of regions working again. Improved …
HBuild
#143:
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Fixed: SpriteBatch instanced draw of regions working again. Improved …
HBuild
#142:
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Added: Feature for astc in hbuild
HBuild
#141:
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Fixed: Maybe a fix for posix on hbuild infinite loop
HBuild
#140:
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1m 29s
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Update: Ignore .ldc2_cache
HBuild
#139:
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Update: Ignore .ldc2_cache
HBuild
#138:
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Update: Fixed generator
HBuild
#137:
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4689eb1
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