A custom Godot node that breaks the limits of ThouchScreenButton to resize responsively on different screen sizes while maintaining the multi-touch.
This version will only work on Godot 4.x click here for the Godot 3.x branch.
How to use?
Download the script and icon then copy them to your project directory, you can put them anywhere inside your project directory but make sure to change the icon path in the script accordingly.
@icon("res://Interactive Touchscreen Button.svg")
How it works?
Watch this video 👇
Support this project
If you would like to support this project you can always buy me a coffee on Ko-Fi.
