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Fix Water Temple collision#211

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Admentus64 merged 1 commit intomasterfrom
fix-water-temple-collision
Mar 17, 2026
Merged

Fix Water Temple collision#211
Admentus64 merged 1 commit intomasterfrom
fix-water-temple-collision

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There's an issue with the door in room 10 (the door leading to the upper level water song pad in the main hall) in the Water Temple that only occurs as Child Link that you can glitch through if, for example when you slash at it while holding the control stick forward. When you glitch through the door you can still go properly back into room 10 from the other side as the room won't get unloaded (that only happens if you press A to open the door).

Turns out... This was sloppy Nintendo coding and the poor collision design is to blame for it.

However, with some magic Blender skills the issue seems to be fixed now, simply my merging some vertexes together that caused the collision in that particular wall/door to go bonkers.

According to Nokaubure from HylianModding:
"the normals are fliped"
"what a mess nintendo did in this wall"
"there's 2 collision tris interpolated or some shit"
"its both colors at once"
"so there's a triangle in the same position but fliped"

Issue showcasing using screenshots made and footage recorded by users:
image

image image
2026-03-02_09-49-52.mp4
Zelda_child_quest_glitch.mp4

@Admentus64 Admentus64 force-pushed the fix-water-temple-collision branch 2 times, most recently from 7613caa to ff94a5f Compare March 17, 2026 16:05
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