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  • Ancona, Italy
  • 19:40 (UTC +01:00)

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Nilirad/README.md

πŸ‘‹πŸ» Hi, I'm Federico

I've been fascinated by programming since middle school, starting with a programmable Sharp EL-5250 scientific calculator. That early spark led me through C# and C++ before finding my home in Rust.

I am a passionate Open Source advocate and developer, believing that building software we love is the best way to contribute to the world.

πŸ† Highlights

  • bevy_prototype_lyon (Creator & Former Maintainer) β€” A vector shape rendering plugin for the Bevy engine. I grew this project to 600+ stars before transferring ownership to focus on other areas of the ecosystem.

πŸ”§ Tech Stack

  • Languages: Rust, Nix
  • Engine: Bevy
  • Environment: NixOS, Zed

πŸ—οΈ Current Work

  • πŸͺΆ feathers_inspector β€” Developing a runtime graphical inspector for Bevy applications.
  • ❄️ NixOS Configuration (Coming Soon) β€” Building a reproducible, declarative system configuration.

Pinned Loading

  1. alice-i-cecile/feathers_inspector alice-i-cecile/feathers_inspector Public

    An entity/world inspector for Bevy, built using the Feathers UI framework.

    Rust 11 4

  2. bevyengine/bevy bevyengine/bevy Public

    A refreshingly simple data-driven game engine built in Rust

    Rust 44.6k 4.4k

  3. rparrett/bevy_prototype_lyon rparrett/bevy_prototype_lyon Public

    Draw 2D shapes in Bevy

    Rust 803 104

  4. FallingBlocks FallingBlocks Public

    A simple Tetris clone. A very old personal project I made many years ago when I approached game dev.

    C++