GitHub Packages shows this repository README on every package page (upstream limitation). Open the package README for install and quick start — embedded in each .nupkg and linked below.
| Package | Install | Package README |
|---|---|---|
Novolis.Raylib |
dotnet add package Novolis.Raylib |
README |
Novolis.Raylib.Abstractions |
dotnet add package Novolis.Raylib.Abstractions |
README |
Novolis.Raylib.Bindings |
dotnet add package Novolis.Raylib.Bindings |
README |
Novolis.Raylib.Capture |
dotnet add package Novolis.Raylib.Capture |
README |
Novolis.Raylib.Game |
dotnet add package Novolis.Raylib.Game |
README |
Novolis.Raylib.Hosting |
dotnet add package Novolis.Raylib.Hosting |
README |
Novolis.Raylib.Manifests |
dotnet add package Novolis.Raylib.Manifests |
README |
Novolis.Raylib.Native |
dotnet add package Novolis.Raylib.Native |
README |
Novolis.Raylib.Raygui |
dotnet add package Novolis.Raylib.Raygui |
README |
Novolis.Raylib.Raygui.Native |
dotnet add package Novolis.Raylib.Raygui.Native |
README |
Novolis.Raylib.Runtime |
dotnet add package Novolis.Raylib.Runtime |
README |
Novolis.Raylib.Testing |
dotnet add package Novolis.Raylib.Testing |
README |
For NuGet.org and Visual Studio, the embedded README.md inside each package is authoritative.
Multi-package .NET bindings for raylib 6 + raygui.
dotnet add package Novolis.RaylibTest projects:
dotnet add package Novolis.Raylib.TestingAll publishable packages live under src/. Install Novolis.Raylib for games and apps; it pulls the rest transitively. Do not reference Novolis.Raylib.Native or Novolis.Raylib.Abstractions directly unless you have a special reason.
flowchart TB
meta["Novolis.Raylib<br/><i>meta — install this</i>"]
game[Novolis.Raylib.Game]
hosting[Novolis.Raylib.Hosting]
runtime[Novolis.Raylib.Runtime]
bindings[Novolis.Raylib.Bindings]
abstractions[Novolis.Raylib.Abstractions]
native["Novolis.Raylib.Native<br/><i>DLLs only, no C#</i>"]
testing["Novolis.Raylib.Testing<br/><i>test projects</i>"]
capture["Novolis.Raylib.Capture<br/><i>optional</i>"]
meta --> game
meta --> hosting
meta --> runtime
meta --> abstractions
meta --> native
game --> runtime
hosting --> runtime
runtime --> bindings
runtime --> abstractions
bindings --> native
abstractions --> native
testing --> meta
capture --> runtime
| Package | Role | Depends on |
|---|---|---|
| Novolis.Raylib | Meta package — one install for the full stack | Game, Hosting, Runtime, Abstractions, Native |
| Novolis.Raylib.Game | RayGame.Run jam API |
Runtime |
| Novolis.Raylib.Hosting | IHost + phased systems (IRenderSystem, …) |
Runtime |
| Novolis.Raylib.Runtime | Generated façades (Graphics, World, Hud, Gui, …), window shell, logging, debug |
Bindings, Abstractions, Native (assets) |
| Novolis.Raylib.Bindings | Generated P/Invoke + shared types (Camera, Texture, …) |
Native (assets) |
| Novolis.Raylib.Abstractions | Frame/shell contracts (transitive) | Native (assets) |
| Novolis.Raylib.Native | raylib + novolis_raygui binaries per RID (no managed code) |
— |
| Novolis.Raylib.Capture | Per-frame framebuffer streaming (FrameCaptureSession) |
Runtime |
| Novolis.Raylib.Testing | Offscreen harness, golden QA, deterministic clock (tests only) | Novolis.Raylib, Capture |
Optional capture (not in the meta package):
dotnet add package Novolis.Raylib.CaptureNative assets: Novolis.Raylib.Native packs prebuilt raylib from codegen/pipeline/raylib6/steps/step_01_source/artifacts/ plus shims from step_02_native/artifacts/ (built via maintainer pipeline). That is separate from Novolis.Raylib.Bindings, which holds the C# interop.
Not published: Roslyn codegen under codegen/ (see docs/codegen.md).
See docs/getting-started.md for choosing Game vs Hosting vs Runtime, frame order, and samples.
using Novolis.Raylib.Colors;
using Novolis.Raylib.Game;
RayGame.Run("Demo", 800, 600, ctx =>
{
ctx.Clear(RaylibColors.RayWhite);
ctx.Text("Hello", 12, 12, 20, RaylibColors.DarkGray);
});dotnet run --project codegen/Novolis.Raylib.Pipeline -- run maintainer
dotnet run --project codegen/Novolis.Raylib.Pipeline -- run agent-verify
dotnet build Novolis.Raylib.slnxSee docs/codegen.md, docs/testing.md, and agentic-tools/README.md (AI agent workflows).