Skip to content

Releases: NuanKi/AE2FluidTerminals-Rework

v1.1.5

06 Mar 01:45

Choose a tag to compare

Changes

Added

  • Added mass-fill container support: Shift + Click a fluid inside the Fluid Terminal to fill all compatible empty containers in the player's inventory with that fluid.
  • Added FluidTerminalActionHelper to better handle fluid pickup and storage logic.

Changed

  • Refactored fluid terminal mixins and helpers for consistency and improved fluid handling logic.
  • Restructured the mixin package hierarchy for better code organization, moving client-side mixins into a dedicated client sub-package.

v1.1.2

03 Mar 04:11

Choose a tag to compare

Changes

Added

  • Localization keys for wireless fluid drain status messages

Changed

  • Replaced hardcoded English TextComponentString messages with TextComponentTranslation for wireless fluid drain feedback (out of range, no access, cannot accept, drain failed, insert failed, stored message).

v1.1.0

13 Feb 22:59

Choose a tag to compare

Changes

Added

  • Bucket-style pickup for the Wireless Fluid Terminal: Shift + Right Click a fluid source block to store 1 bucket (1000 mB) directly into the ME network.
  • Compatibility with Universal Wireless Terminal (WUT): fluid pickup works on the WUT as long as it includes the Wireless Fluid Terminal mode installed, regardless of which WUT mode you’re currently using.

v1.0.5

07 Feb 19:50

Choose a tag to compare

Changes

Fixed

  • Fixed the Portable Fluid Cell container mixin not working on obfuscated clients by avoiding a direct shadow of detectAndSendChanges (vanilla func_75142_b) and calling it through the base container instead.

v1.0.0

05 Feb 04:15

Choose a tag to compare

Initial Publish