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February 24, 2026 11:40
…re manifest.plist. The macro OO_VERSION_FULL is set to contain the full version string right off the GNUmakefile build command. The full version string is now set under the version key in the core manifest.plist. Additionally, the build type is now also inlined in the core manifest.plist under the key debug_functionality_disabled, which takes a yes/no value depending on whether we are building deployment or not.
… title screen when the -showversion argument is used. Also, fixed snapshot build watermark not showing the game version.
mcarans
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mcarans
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Feb 24, 2026
mcarans
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Looks great to me. I suggested some small improvements.
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… the key debug_functionality_disabled to debug_functionality_support, where yes means a test release or snapshot build and no means a deployment build.
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Super, I resolved all the comments |
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The full version string is now inlined in the game files and the executable itself.
The macro
OO_VERSION_FULL, representing the full version string (e.g. "1.93.0.7779-260224-dc76e30"), is now defined at the command line during compile time for all C and Obj-C files in the project. This allows easy access to the version string from practically everywhere.The full version string is added to the
[-]-helpoutput, as well as the main menu screen when the-showversioncommand line argument is used. The full version is now also printed in the log header and is now the version reported for all core world scripts.In addition to all the above, this PR embeds the full version string to the core resources manifest.plist file, replacing the previous
Maj.Minversion format under theversionkey. The build type is also inlined in manifest.plist under the keydebug_functionality_disabled, which takes theyes/novalues.yesimplies a deployment build,noimplies a test release or a snapshot build.