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Features

QuantumCreeper edited this page Jan 2, 2026 · 1 revision

🧩 Features & Mechanics

👤 Mob Possession System

  • Activated via Soul item interaction
  • Supports LivingEntity mobs only
  • Creates a BodyEntity to store player position and state
  • Player becomes:
    • isInvisible = true
    • noPhysics = true (collision disabled)
    • mayFly = true if mob can fly
  • Mob becomes:
    • Teleported to player position
    • Rotations synced
    • Equipment mirrored from player
    • Health redirected to player

🏛️ Shrine System

  • Breaking special shrine blocks can trigger Herobrine interaction cycles
  • Detection runs in PlayerBlockBreakEvents.BEFORE

🎬 AI Override Modes

  • Actor Mode → replaces mob goals
  • Chaotic Mode → gives mobs silly infinite tasks
  • Thunder Dome → spawns wave-based mob fights
  • Vex Pets → AI gets hijacked for companionship

TL;DR

You become ghost. Mob becomes you. AI loses sanity. End of mechanics.

✦ Aeonis Plus

🧿 Core

  • Mob possession
  • Damage & rotation sync
  • Ghost body system

🎬 Modes

  • Thunder Dome waves
  • Actor AI override
  • Chaotic mob goals
  • Shrine-Herobrine cycles 👁️

🧩 Support

  • Fabric / Quilt / NeoForge
  • Works with Sodium + Iris

You're the driver, mob is the body, world is the stage. 😎

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