๐ฎ I'm a 23-year-old software and game developer with a passion for creating impactful applications and immersive game experiences.
๐ง Constantly learning and improving my skills โ from building full-stack web apps to developing 2D and 3D games.
I'm currently studying Applied Computer Science, with hands-on experience in:
- Web Development: JavaScript, TypeScript, Angular, Node.js, Express, Nest.js, Deno, Oak, Java, C#, HTML, CSS, TailwindCSS
- Databases: MySQL, PostgreSQL, Firebase Firestore, Redis, Deno KV, MongoDB
- Mobile Development: Flutter, Kotlin, Dart, AndroidStudio
- Game Development: Unity (C#), MonoGame
- Tools & Frameworks: GitHub, Git, Npm, Swagger, Docker, Jenkins, AWS, Gitlab, Deno Deploy
I'm always looking for opportunities to learn new technologies, tackle challenging projects, and collaborate with other developers. Whether it's backend APIs or player mechanics in a game, I'm excited to keep pushing my limits.
- ๐ฌ APAQE โ Full-stack environmental monitoring system with real-time air quality sensor data. Built the API and dashboard interface.
- ๐น๏ธ DamnedOfTheDeath โ A 2D platformer game built using MonoGame.
- ๐งญ MyCityTrip โ A mobile city trip planner app built with Flutter.
โ๏ธ Air Racers โ Plane control simulation game with realistic mechanics with AI training.- ๐ฟ EcoQuest 3D โ A 3D Unity game focused on environmental exploration and education.
- ๐ Deno Todo REST API - A Deno Todo REST API for a Todo list with full front- and backend running locally and deployed.
- ๐ CityTripTide - A mobile city trip planner app built with Android Studio and controlled with Firebase.
- Writing cleaner, testable, and more scalable code
- Expanding my understanding of software architecture and best practices
- Sharpening my skills in mobile and cross-platform development
- ๐ LinkedIn
- ๐ฌ owen.nolis@gmail.com
โLearning never exhausts the mind โ it only fuels creativity.โ


